My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant Prince
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Valkyrie Prince Ice Wizard
Fireball
Minions Goblin Gang Minion Horde Ice Wizard
Poison
Minions Goblin Gang Minion Horde Ice Wizard
Lightning
Valkyrie Prince Ice Wizard
Rocket
Minion Horde Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Ice Wizard Valkyrie Minion Horde Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Ice Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Minions Minion Horde Valkyrie Ice Wizard
Minions
Giant Zap Valkyrie Prince
Goblin Gang
Valkyrie Giant Prince
Minion Horde
Zap Giant Prince
Valkyrie
Prince Zap Minions Goblin Gang Giant
Giant
Zap Minions Prince Goblin Gang Minion Horde Valkyrie Ice Wizard
Prince
Zap Valkyrie Giant Minions Goblin Gang Minion Horde Ice Wizard
Ice Wizard
Zap Giant Prince

Defense Synergies 1 15

Zap
Minions Goblin Gang Minion Horde Valkyrie Prince Ice Wizard
Minions
Valkyrie Zap Prince Ice Wizard
Goblin Gang
Zap Valkyrie Prince Ice Wizard
Minion Horde
Zap Ice Wizard
Valkyrie
Minions Zap Goblin Gang Prince Ice Wizard
Giant
Prince
Zap Minions Goblin Gang Valkyrie Ice Wizard
Ice Wizard
Zap Minions Goblin Gang Minion Horde Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Valkyrie
Minion Horde Zap Minions Goblin Gang Valkyrie Prince Ice Wizard
Goblin Gang Minion Horde Prince Minions Valkyrie Ice Wizard
Minion Horde Prince Minions Goblin Gang Valkyrie Ice Wizard
Valkyrie Prince
Goblin Gang Zap Minions Valkyrie Ice Wizard
Minions Minion Horde Zap Goblin Gang Ice Wizard
Zap Valkyrie
Minion Horde Minions Goblin Gang Prince Ice Wizard
Goblin Gang Minion Horde Valkyrie Prince Ice Wizard
Minions Goblin Gang Minion Horde Valkyrie Ice Wizard Zap
Minions Minion Horde Zap Goblin Gang Ice Wizard
Minion Horde Prince Zap Minions Goblin Gang Valkyrie Ice Wizard
Valkyrie Zap Minions Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince
Minion Horde Minions Goblin Gang Valkyrie Prince
Zap Minions Goblin Gang Minion Horde Valkyrie Prince Ice Wizard
Zap Valkyrie Minions Ice Wizard
Prince
Goblin Gang Valkyrie Minions Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince
Zap Goblin Gang Valkyrie Prince
Goblin Gang Zap Minions Minion Horde Valkyrie Prince
Goblin Gang Valkyrie Prince Zap Minion Horde
Goblin Gang Minion Horde Valkyrie Prince
Zap Minions Goblin Gang Minion Horde Ice Wizard
Goblin Gang Prince Minions Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie Prince
Zap Minion Horde Minions Valkyrie Prince
Goblin Gang Minion Horde
Minions Minion Horde Valkyrie Prince
Zap Valkyrie Prince
Prince Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Zap Minions Minion Horde Valkyrie Prince
Minions Valkyrie Zap Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Ice Wizard
Minion Horde
Valkyrie Prince
Zap Minion Horde Valkyrie
Zap Minions Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Minions Goblin Gang Minion Horde Prince
Zap Minion Horde Valkyrie Prince
Zap
Minions Minion Horde
Zap Prince
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap Prince
Zap Valkyrie
Minions Minion Horde Prince
Prince
Zap Minion Horde
Zap Valkyrie Ice Wizard
Minion Horde
Zap Ice Wizard
Zap Prince
Zap
Zap Minion Horde Ice Wizard
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Minions Goblin Gang Prince
Zap Ice Wizard
Goblin Gang Minion Horde Valkyrie Prince
Zap
Zap
Minion Horde Prince
Zap Minions Goblin Gang Minion Horde
Zap
Zap Prince

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