My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Ice Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Ram Rider Sparky
Giant Snowball
Minions Mega Minion Ram Rider
Zap
Minions Ram Rider Sparky
Barbarian Barrel
Ice Wizard Sparky
The Log
Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Ice Wizard Ram Rider Sparky
Fireball
Minions Mega Minion Ice Wizard Ram Rider Sparky
Poison
Minions Mega Minion Ice Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Ice Wizard Mini P.E.K.K.A Giant Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Ice Wizard

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Ram Rider Sparky Minions Mini P.E.K.K.A Ice Wizard
Minions
Giant Zap Mini P.E.K.K.A Ram Rider Sparky
Mega Minion
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Minions Ice Wizard Ram Rider
Giant
Zap Minions Mega Minion Mini P.E.K.K.A Sparky Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Ram Rider
Ram Rider
Zap Minions Mini P.E.K.K.A Ice Wizard
Sparky
Zap Mini P.E.K.K.A Giant Minions Mega Minion

Defense Synergies 2 10

Zap
Mega Minion Mini P.E.K.K.A Minions Ice Wizard Ram Rider Sparky
Minions
Zap Ice Wizard Ram Rider
Mega Minion
Zap Ice Wizard Sparky
Mini P.E.K.K.A
Zap Ice Wizard Ram Rider
Giant
Ice Wizard
Zap Minions Mega Minion Mini P.E.K.K.A
Ram Rider
Zap Minions Mini P.E.K.K.A
Sparky
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Ram Rider Sparky
Mini P.E.K.K.A Sparky Zap Minions Mega Minion Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Sparky Minions Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky Minions Mega Minion Ice Wizard Ram Rider
Mini P.E.K.K.A Sparky
Zap Minions Mega Minion Ice Wizard
Minions Mega Minion Ram Rider Zap Ice Wizard
Zap Ram Rider Sparky
Mini P.E.K.K.A Sparky Minions Ice Wizard
Mini P.E.K.K.A Ice Wizard Sparky
Minions Ice Wizard Zap Mega Minion Ram Rider
Minions Mega Minion Zap Ice Wizard Ram Rider
Mini P.E.K.K.A Sparky Zap Minions Ice Wizard Ram Rider
Sparky Zap Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Ram Rider
Zap Mini P.E.K.K.A Ram Rider Sparky
Sparky Minions Mini P.E.K.K.A
Zap Minions Mega Minion Ice Wizard Ram Rider
Zap Minions Mega Minion Ice Wizard Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Mega Minion Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A Zap Ram Rider Sparky
Mini P.E.K.K.A Ram Rider Sparky
Zap Minions Ice Wizard Ram Rider
Mini P.E.K.K.A Sparky Minions Mega Minion Ice Wizard Ram Rider
Mini P.E.K.K.A Sparky
Zap Minions Mega Minion Mini P.E.K.K.A Sparky
Mega Minion Sparky
Minions Mega Minion Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Ram Rider Sparky
Sparky
Sparky Zap Minions Mega Minion Mini P.E.K.K.A
Minions Zap Mega Minion Mini P.E.K.K.A Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard Ram Rider
Sparky
Sparky
Zap Sparky
Zap Minions Mega Minion Ice Wizard Ram Rider
Sparky
Zap Ice Wizard Ram Rider
Zap Ram Rider
Minions Mini P.E.K.K.A Sparky
Zap Ram Rider Sparky
Zap
Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Ice Wizard Sparky
Mega Minion
Zap Ice Wizard Ram Rider Sparky
Zap Ram Rider Sparky
Zap Sparky
Zap Ice Wizard Sparky
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions
Zap Mega Minion Ice Wizard Ram Rider
Mega Minion Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Minions Sparky
Zap
Zap Sparky

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