My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant
Giant Snowball
Bats Minions Mega Minion
Zap
Bats Minions
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mega Minion Mini P.E.K.K.A Bowler
Fireball
Minions Mega Minion Bowler
Poison
Bats Minions Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Mega Minion Mini P.E.K.K.A Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Mega Minion Mini P.E.K.K.A Bowler
Zap
Arrows Mega Minion Giant Bats Minions Mini P.E.K.K.A Bowler
Arrows
Zap Giant Mega Minion Mini P.E.K.K.A Bowler
Minions
Giant Bats Zap Mini P.E.K.K.A Bowler
Mega Minion
Zap Giant Bats Arrows Bowler
Mini P.E.K.K.A
Giant Bats Zap Arrows Minions Bowler
Giant
Bats Zap Arrows Minions Mega Minion Mini P.E.K.K.A Bowler
Bowler
Bats Zap Arrows Minions Mega Minion Mini P.E.K.K.A Giant

Defense Synergies 2 12

Bats
Zap Minions Mini P.E.K.K.A Bowler
Zap
Mega Minion Mini P.E.K.K.A Bats Arrows Minions Bowler
Arrows
Zap Mega Minion Mini P.E.K.K.A Bowler
Minions
Bats Zap Bowler
Mega Minion
Zap Arrows
Mini P.E.K.K.A
Zap Bats Arrows Bowler
Giant
Bowler
Bats Zap Arrows Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Mega Minion
Mini P.E.K.K.A Bats Zap Minions Mega Minion
Mini P.E.K.K.A Bowler Bats Minions Mega Minion
Mini P.E.K.K.A Bats Minions Mega Minion Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Bats Zap Minions Mega Minion
Bats Minions Mega Minion Zap Arrows
Bowler Zap Arrows
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Bowler
Bats Minions Zap Arrows Mega Minion Bowler
Arrows Minions Mega Minion Bats Zap
Mini P.E.K.K.A Bowler Bats Zap Minions
Bowler Bats Zap Arrows Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Bats Arrows Minions Mini P.E.K.K.A Bowler
Arrows Bats Zap Minions Mega Minion Bowler
Zap Arrows Bats Minions Mega Minion Bowler
Mini P.E.K.K.A
Bowler Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler
Zap Arrows Mega Minion Mini P.E.K.K.A Bowler
Bats Zap Minions Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Bats Zap
Mini P.E.K.K.A Bowler
Arrows Bats Zap Minions
Mini P.E.K.K.A Bats Minions Mega Minion Bowler
Mini P.E.K.K.A
Zap Bats Minions Mega Minion Mini P.E.K.K.A
Mega Minion
Bats Minions Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Bowler
Mini P.E.K.K.A Bowler
Bowler
Bats Zap Minions Mega Minion Mini P.E.K.K.A Bowler
Bats Arrows Minions Bowler Zap Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Zap Arrows Bowler
Arrows Bats Zap Minions Mega Minion
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Bats Minions Mini P.E.K.K.A Bowler
Zap Arrows Bowler
Zap Arrows
Bowler
Arrows Minions
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Bats Minions Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Bowler
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Mega Minion
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Bats Zap Arrows
Zap Bats Minions Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Bats Minions
Zap Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Bowler
Arrows Zap Bowler
Zap Arrows
Mega Minion
Zap Bats Minions Bowler
Bats Zap
Zap Bowler

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