My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Witch
The Log
Goblin Gang Elite Barbarians Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Witch
Fireball
Goblin Gang Elite Barbarians Musketeer Witch
Poison
Goblin Gang Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Musketeer Freeze Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Elite Barbarians
Fireball The Log
Fireball
Elite Barbarians Giant Freeze The Log
Musketeer
Giant The Log
Giant
Musketeer Goblin Gang Fireball Witch The Log
Freeze
Fireball
Witch
Giant
The Log
Elite Barbarians Fireball Musketeer Giant

Defense Synergies 3 5

Goblin Gang
Musketeer The Log
Elite Barbarians
The Log
Fireball
The Log Musketeer Freeze
Musketeer
Goblin Gang The Log Fireball
Giant
Freeze
Fireball
Witch
The Log
The Log
Fireball Musketeer Goblin Gang Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Elite Barbarians Goblin Gang Musketeer Witch The Log
Goblin Gang Witch Elite Barbarians Musketeer Freeze
Elite Barbarians Witch Goblin Gang Musketeer
Elite Barbarians Fireball The Log
Goblin Gang Fireball Freeze The Log Musketeer
Musketeer Goblin Gang Fireball Freeze Witch
Fireball Musketeer The Log
Witch Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Witch Fireball Musketeer Freeze The Log
Musketeer Goblin Gang Fireball Witch
Goblin Gang Elite Barbarians Fireball Musketeer Freeze Witch The Log
Fireball Goblin Gang Freeze Witch The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball Freeze The Log
Goblin Gang Elite Barbarians Fireball Musketeer Witch
Fireball Goblin Gang Elite Barbarians Musketeer Witch The Log
Freeze Witch The Log Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Witch
Fireball Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Witch The Log
Goblin Gang Elite Barbarians Fireball Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Witch
Fireball Goblin Gang Musketeer Freeze Witch
Goblin Gang Elite Barbarians Fireball Musketeer Witch
Elite Barbarians
Freeze Elite Barbarians Fireball Witch The Log
Witch Goblin Gang Musketeer
Elite Barbarians Musketeer Witch
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball Witch
Fireball Musketeer Witch
Goblin Gang Elite Barbarians Witch Fireball Musketeer Freeze The Log
Elite Barbarians Fireball Musketeer Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Freeze The Log
Fireball The Log
Fireball Musketeer Freeze Witch
Musketeer Witch The Log
Fireball The Log Freeze
Fireball The Log
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Freeze
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Freeze
Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Freeze The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer Witch
Fireball Musketeer Freeze Witch
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball Freeze
Fireball The Log
Goblin Gang Fireball Musketeer Freeze Witch
Fireball Musketeer Witch
Freeze
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Freeze Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Freeze Witch The Log

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