My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Giant Skeleton Miner
Giant Snowball
Bomber Musketeer Goblin Hut Witch Miner
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Musketeer Goblin Hut Witch Giant Skeleton
The Log
Bomber Musketeer Goblin Hut Witch Giant Skeleton
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Musketeer Goblin Hut Witch Giant Skeleton Miner
Fireball
Bomber Musketeer Goblin Hut Witch
Poison
Bomber Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Miner Musketeer Giant Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Miner Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Giant Skeleton Miner
Musketeer
Giant Goblin Hut Giant Skeleton Miner
Giant
Bomber Musketeer Rage Miner Goblin Hut Witch
Goblin Hut
Musketeer Giant Giant Skeleton Miner
Rage
Giant Witch Giant Skeleton
Witch
Rage Giant Giant Skeleton Miner
Giant Skeleton
Bomber Musketeer Goblin Hut Rage Witch Miner
Miner
Giant Bomber Musketeer Goblin Hut Witch Giant Skeleton

Defense Synergies 0 6

Bomber
Miner
Musketeer
Goblin Hut Giant Skeleton Miner
Giant
Goblin Hut
Musketeer Giant Skeleton
Rage
Witch
Giant Skeleton
Giant Skeleton
Musketeer Goblin Hut Witch
Miner
Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Goblin Hut
Bomber Musketeer Goblin Hut Witch
Goblin Hut Witch Bomber Musketeer Giant Skeleton
Goblin Hut Witch Bomber Musketeer
Bomber Giant Skeleton
Bomber Musketeer
Musketeer Goblin Hut Witch
Musketeer Giant Skeleton
Witch Musketeer Goblin Hut
Bomber Musketeer Giant Skeleton Miner
Witch Bomber Musketeer Goblin Hut Giant Skeleton
Musketeer Goblin Hut Witch
Goblin Hut Bomber Musketeer Witch Giant Skeleton
Bomber Goblin Hut Witch
Goblin Hut
Goblin Hut
Bomber Musketeer Goblin Hut Witch
Bomber Musketeer Goblin Hut Witch
Witch Bomber Musketeer Goblin Hut Giant Skeleton
Musketeer Goblin Hut
Bomber Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Giant Skeleton
Bomber Musketeer Miner
Giant Skeleton Musketeer Goblin Hut Witch
Giant Skeleton Musketeer
Giant Skeleton Musketeer Goblin Hut Witch
Musketeer Goblin Hut Witch
Musketeer Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Hut Witch
Witch Musketeer Goblin Hut
Musketeer Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch
Bomber Musketeer Witch
Goblin Hut Witch Bomber Musketeer Giant Skeleton
Bomber Musketeer Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Miner
Goblin Hut Giant Skeleton Miner
Musketeer Giant Skeleton
Bomber
Musketeer Witch
Bomber Musketeer Witch
Miner
Musketeer
Miner Musketeer
Musketeer
Musketeer Goblin Hut Miner
Musketeer
Musketeer Goblin Hut
Bomber Musketeer Goblin Hut Witch
Musketeer Goblin Hut
Bomber
Bomber Musketeer
Bomber Witch Miner
Musketeer Giant Skeleton
Musketeer
Musketeer
Bomber Witch
Witch
Miner Musketeer Witch
Musketeer Witch Miner
Miner Musketeer
Musketeer Witch
Musketeer Goblin Hut Witch
Bomber Musketeer Miner
Giant Skeleton
Musketeer Goblin Hut Witch
Musketeer Witch
Miner Musketeer
Bomber Musketeer
Giant Skeleton
Musketeer
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton Miner

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