My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Furnace Baby Dragon
Zap
Minion Horde Furnace
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Barbarians Minion Horde Wizard Baby Dragon
Fireball
Barbarians Minion Horde Furnace Wizard Baby Dragon
Poison
Barbarians Minion Horde Furnace Wizard
Lightning
Furnace Wizard Baby Dragon
Rocket
Barbarians Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Furnace Baby Dragon Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Furnace Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Giant
Fireball
Giant Baby Dragon
Furnace
Giant Baby Dragon
Giant
Rage Minion Horde Fireball Furnace Wizard Baby Dragon
Wizard
Giant Rage
Rage
Minion Horde Giant Wizard
Baby Dragon
Fireball Furnace Giant

Defense Synergies 0 3

Barbarians
Minion Horde Furnace
Minion Horde
Barbarians
Fireball
Furnace
Barbarians Baby Dragon
Giant
Wizard
Rage
Baby Dragon
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Barbarians Minion Horde Furnace
Barbarians Minion Horde Furnace
Barbarians Minion Horde Furnace
Barbarians Fireball
Fireball Furnace Baby Dragon
Minion Horde Furnace Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Minion Horde Furnace
Barbarians Minion Horde
Barbarians Minion Horde Fireball Furnace Wizard Baby Dragon
Minion Horde Fireball Furnace Wizard Baby Dragon
Barbarians Minion Horde Furnace Fireball Wizard
Fireball Wizard Barbarians Minion Horde Furnace Baby Dragon
Barbarians Minion Horde Furnace
Barbarians Minion Horde Fireball Furnace
Barbarians Minion Horde Wizard Fireball Furnace
Fireball Barbarians Minion Horde Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon Barbarians Fireball
Barbarians
Wizard Barbarians Minion Horde Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Wizard Baby Dragon
Barbarians Minion Horde Furnace
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Furnace Wizard Minion Horde Baby Dragon
Barbarians Minion Horde Fireball Furnace
Barbarians Minion Horde
Minion Horde Barbarians Fireball Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball
Barbarians Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Furnace Baby Dragon
Barbarians Minion Horde Fireball Furnace Baby Dragon
Barbarians Minion Horde Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Minion Horde Furnace Baby Dragon
Fireball Wizard Minion Horde Furnace Baby Dragon
Minion Horde Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Furnace Baby Dragon
Minion Horde Fireball Furnace Wizard Baby Dragon
Minion Horde Fireball Furnace Wizard Baby Dragon
Fireball
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Barbarians Minion Horde Fireball Baby Dragon
Fireball Furnace Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Furnace Wizard Baby Dragon
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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