My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Giant Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Ice Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Fireball
Tesla Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Tesla Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Tesla Fireball Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Electro Wizard Ice Wizard
Tesla
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Fireball Ice Wizard Electro Wizard
Ice Wizard
Zap Giant
Electro Wizard
Zap Fireball Giant
Inferno Dragon

Defense Synergies 3 13

Zap
Mega Minion Fireball Electro Wizard Tesla Ice Wizard Inferno Dragon
Tesla
Zap Mega Minion Fireball Electro Wizard Inferno Dragon
Mega Minion
Zap Tesla Ice Wizard Electro Wizard
Fireball
Zap Tesla Ice Wizard Electro Wizard
Giant
Ice Wizard
Zap Mega Minion Fireball Inferno Dragon
Electro Wizard
Zap Tesla Mega Minion Fireball Inferno Dragon
Inferno Dragon
Zap Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Fireball Electro Wizard
Inferno Dragon Zap Tesla Mega Minion Ice Wizard Electro Wizard
Tesla Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Tesla Inferno Dragon Mega Minion Ice Wizard Electro Wizard
Fireball
Fireball Zap Tesla Mega Minion Ice Wizard Electro Wizard
Tesla Mega Minion Electro Wizard Inferno Dragon Zap Fireball Ice Wizard
Zap Tesla Fireball Electro Wizard
Tesla Inferno Dragon Ice Wizard
Tesla Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Tesla Mega Minion Fireball
Tesla Mega Minion Inferno Dragon Zap Fireball Ice Wizard Electro Wizard
Tesla Zap Fireball Ice Wizard Electro Wizard
Fireball Zap Tesla Mega Minion Electro Wizard
Inferno Dragon Tesla Electro Wizard
Zap Tesla Fireball Electro Wizard Inferno Dragon
Tesla Fireball Electro Wizard
Tesla Fireball Zap Mega Minion Ice Wizard Electro Wizard
Zap Tesla Mega Minion Fireball Ice Wizard Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Mega Minion Inferno Dragon
Zap Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla Inferno Dragon
Fireball Zap Tesla Ice Wizard Electro Wizard
Tesla Mega Minion Fireball Ice Wizard Electro Wizard
Tesla Inferno Dragon
Zap Electro Wizard Mega Minion Fireball Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Tesla Mega Minion
Zap Fireball Electro Wizard
Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Zap Mega Minion Fireball Inferno Dragon
Zap Tesla Mega Minion Fireball Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion Inferno Dragon
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Ice Wizard Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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