My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Ice Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Fire Spirit Goblins Goblin Hut Miner
Zap
Fire Spirit Goblins Goblin Hut
Barbarian Barrel
Fire Spirit Goblins Goblin Hut Wizard
The Log
Fire Spirit Goblins Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Goblins Goblin Hut
Royal Delivery
Fire Spirit Goblins Goblin Hut Wizard Miner
Fireball
Goblin Hut Wizard
Poison
Goblin Hut Wizard
Lightning
Ice Golem Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Ice Golem Arrows Miner Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Ice Golem Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Ice Golem Giant
Goblins
Miner Ice Golem Giant
Arrows
Giant Miner
Ice Golem
Fire Spirit Goblins Goblin Hut Miner
Giant
Arrows Miner Fire Spirit Goblins Goblin Hut Wizard
Goblin Hut
Ice Golem Giant Miner
Wizard
Giant Miner
Miner
Fire Spirit Goblins Giant Arrows Ice Golem Goblin Hut Wizard

Defense Synergies 0 8

Fire Spirit
Ice Golem
Goblins
Ice Golem Wizard
Arrows
Ice Golem Goblin Hut
Ice Golem
Fire Spirit Goblins Arrows Goblin Hut Wizard
Giant
Goblin Hut
Arrows Ice Golem Wizard
Wizard
Goblins Ice Golem Goblin Hut
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Hut Wizard
Goblins Goblin Hut
Goblin Hut Fire Spirit Goblins
Goblin Hut Goblins
Arrows
Arrows Fire Spirit Goblins
Fire Spirit Arrows Goblin Hut Wizard
Arrows Ice Golem
Goblins Goblin Hut
Fire Spirit Goblins Ice Golem Miner
Goblins Arrows Ice Golem Goblin Hut Wizard
Arrows Goblin Hut Wizard
Goblin Hut Fire Spirit Wizard
Fire Spirit Wizard Goblins Arrows Goblin Hut
Goblin Hut
Goblin Hut
Wizard Goblins Arrows Goblin Hut
Fire Spirit Arrows Goblins Goblin Hut Wizard
Arrows Wizard Fire Spirit Ice Golem Goblin Hut
Goblin Hut
Wizard Fire Spirit Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Goblin Hut
Arrows Ice Golem Wizard Miner
Goblins Ice Golem Goblin Hut
Ice Golem
Goblin Hut
Fire Spirit Arrows Wizard Ice Golem Goblin Hut
Goblins Ice Golem Goblin Hut
Goblins Ice Golem Goblin Hut
Goblin Hut
Goblin Hut
Arrows
Ice Golem Wizard
Wizard
Goblin Hut Goblins Ice Golem
Arrows Ice Golem Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Miner
Arrows Goblin Hut Miner
Arrows Ice Golem
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Ice Golem
Fire Spirit Arrows Wizard
Arrows Fire Spirit Ice Golem Wizard
Arrows Miner Wizard
Fire Spirit Goblins
Miner Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit Ice Golem Goblin Hut Miner
Arrows
Arrows Ice Golem Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Ice Golem Fire Spirit Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Fire Spirit Arrows Ice Golem Wizard
Goblin Hut Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Fire Spirit Goblin Hut
Fire Spirit Arrows Wizard
Arrows
Miner Wizard
Arrows Ice Golem Wizard
Arrows
Miner

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