My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Three Musketeers
Giant Snowball
Bats Cannon Goblin Gang Hog Rider Three Musketeers
Zap
Bats Cannon Goblin Gang Three Musketeers
Barbarian Barrel
Cannon Goblin Gang Rascals Three Musketeers
The Log
Cannon Goblin Gang Rascals Hog Rider Three Musketeers
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Hog Rider Three Musketeers
Fireball
Cannon Goblin Gang Rascals Hog Rider Three Musketeers
Poison
Bats Cannon Goblin Gang Rascals Three Musketeers
Lightning
Cannon Three Musketeers
Rocket
Rascals Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Hog Rider Rascals Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Zap Rascals
Zap
Hog Rider Giant Bats Three Musketeers
Cannon
Goblin Gang
Hog Rider Giant Three Musketeers
Rascals
Bats Hog Rider
Hog Rider
Bats Zap Goblin Gang Rascals Giant Three Musketeers
Giant
Bats Zap Goblin Gang Hog Rider Three Musketeers
Three Musketeers
Zap Goblin Gang Hog Rider Giant

Defense Synergies 1 9

Bats
Zap Cannon Rascals
Zap
Cannon Bats Goblin Gang Rascals Three Musketeers
Cannon
Zap Bats Goblin Gang Rascals
Goblin Gang
Zap Cannon Rascals
Rascals
Bats Zap Cannon Goblin Gang
Hog Rider
Giant
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Bats Zap Cannon Goblin Gang Rascals Three Musketeers
Cannon Goblin Gang Three Musketeers Bats Rascals
Cannon Three Musketeers Bats Goblin Gang Rascals
Goblin Gang Bats Zap Cannon Rascals
Bats Three Musketeers Zap Cannon Goblin Gang Rascals
Zap Cannon Rascals
Cannon Three Musketeers Goblin Gang Rascals
Goblin Gang Cannon Rascals
Bats Goblin Gang Zap Cannon Rascals
Three Musketeers Bats Zap Goblin Gang Rascals
Cannon Bats Zap Goblin Gang Rascals Three Musketeers
Three Musketeers Bats Zap Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals Three Musketeers
Zap Cannon Goblin Gang Rascals Three Musketeers
Three Musketeers Bats Cannon Goblin Gang Rascals
Cannon Bats Zap Goblin Gang Rascals Three Musketeers
Zap Bats Cannon Rascals
Cannon Three Musketeers
Goblin Gang Rascals Bats Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap
Zap Goblin Gang
Goblin Gang Bats Zap Rascals
Goblin Gang Bats Zap Rascals
Cannon Goblin Gang Rascals Three Musketeers
Bats Zap Goblin Gang Rascals Three Musketeers
Goblin Gang Rascals Bats
Rascals
Zap Bats
Cannon Goblin Gang Three Musketeers
Bats Rascals
Zap
Rascals Cannon Goblin Gang Three Musketeers
Cannon Rascals Three Musketeers
Goblin Gang Rascals Bats Zap Three Musketeers
Bats Zap Cannon Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Three Musketeers
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers
Zap
Zap
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
Zap Bats Goblin Gang
Zap Three Musketeers
Goblin Gang Rascals Three Musketeers
Zap
Zap
Three Musketeers
Zap Bats Goblin Gang Rascals
Bats Zap
Zap

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