My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Balloon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Balloon Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Furnace Balloon Inferno Dragon
Zap
Bats Goblin Gang Furnace Dark Prince Balloon Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Dark Prince Bandit
The Log
Goblin Gang Furnace Dark Prince Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Dark Prince Balloon Bandit Inferno Dragon
Fireball
Goblin Gang Furnace Balloon Bandit Inferno Dragon
Poison
Bats Goblin Gang Furnace Balloon
Lightning
Furnace Dark Prince Balloon Bandit Inferno Dragon
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Bandit Furnace Dark Prince Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Bandit Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Dark Prince Bandit Inferno Dragon
Goblin Gang
Dark Prince Balloon Bandit
Furnace
Dark Prince Balloon Bandit
Dark Prince
Bats Goblin Gang Furnace Balloon Bandit
Freeze
Balloon
Balloon
Bats Freeze Goblin Gang Furnace Dark Prince Bandit
Bandit
Bats Goblin Gang Furnace Dark Prince Balloon
Inferno Dragon
Bats

Defense Synergies 0 11

Bats
Dark Prince Freeze Bandit Inferno Dragon
Goblin Gang
Furnace Dark Prince Bandit Inferno Dragon
Furnace
Goblin Gang Dark Prince Bandit
Dark Prince
Bats Goblin Gang Furnace Bandit
Freeze
Bats
Balloon
Bandit
Bats Goblin Gang Furnace Dark Prince
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Furnace Dark Prince Bandit
Goblin Gang Furnace Bats Dark Prince Freeze Bandit Inferno Dragon
Inferno Dragon Bats Goblin Gang Furnace Dark Prince Bandit
Dark Prince
Goblin Gang Freeze Bats Furnace Dark Prince Bandit
Bats Furnace Inferno Dragon Goblin Gang Freeze
Bandit
Inferno Dragon Goblin Gang Furnace
Goblin Gang Dark Prince Bandit
Bats Goblin Gang Furnace Dark Prince Freeze Bandit
Inferno Dragon Bats Goblin Gang Furnace
Furnace Bats Goblin Gang Dark Prince Freeze Bandit
Bats Goblin Gang Furnace Dark Prince Freeze
Inferno Dragon Goblin Gang Furnace Bandit
Goblin Gang Furnace Freeze Bandit Inferno Dragon
Bats Goblin Gang Furnace Dark Prince
Bats Goblin Gang Furnace Dark Prince Bandit
Furnace Freeze Bats Dark Prince Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Bats Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince Bandit
Bandit Goblin Gang Inferno Dragon
Goblin Gang Bandit Bats Furnace Dark Prince
Goblin Gang Dark Prince Bats Bandit
Goblin Gang Dark Prince Bandit Inferno Dragon
Furnace Bats Goblin Gang Freeze
Goblin Gang Dark Prince Bats Furnace Bandit
Dark Prince Inferno Dragon
Freeze Bats Dark Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Dark Prince
Dark Prince
Dark Prince Goblin Gang Bandit
Furnace
Goblin Gang Bats Furnace Dark Prince Freeze Inferno Dragon
Bats Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit
Bandit
Dark Prince Freeze
Furnace Dark Prince
Bats Furnace Freeze
Furnace
Freeze
Bandit
Bats Goblin Gang
Dark Prince Bandit
Bandit
Freeze Bandit
Furnace
Furnace Bandit
Furnace Bandit
Freeze
Bats
Dark Prince Bandit
Freeze Furnace Dark Prince
Inferno Dragon
Bandit
Bandit
Bandit
Bats Furnace
Bats Freeze
Bandit
Freeze
Bats Goblin Gang Dark Prince Freeze Bandit
Freeze
Goblin Gang Dark Prince
Dark Prince
Bats Goblin Gang Freeze
Bats
Dark Prince Freeze Bandit

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