My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblin Gang Flying Machine
Zap
Fire Spirit Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Fire Spirit Goblin Gang Bomb Tower Hunter
The Log
Fire Spirit Goblin Gang Royal Giant Hunter
Earthquake
Goblin Gang Bomb Tower
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Hunter P.E.K.K.A
Fireball
Goblin Gang Bomb Tower Flying Machine Hunter
Poison
Goblin Gang Bomb Tower Flying Machine Hunter
Lightning
Bomb Tower Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bomb Tower Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Bomb Tower Flying Machine Hunter Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Bomb Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Zap
Zap
P.E.K.K.A Fire Spirit Royal Giant Flying Machine Hunter
Goblin Gang
Royal Giant P.E.K.K.A
Royal Giant
Fire Spirit Hunter Zap Goblin Gang Flying Machine
Bomb Tower
Flying Machine
Zap Royal Giant P.E.K.K.A
Hunter
Royal Giant Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Goblin Gang Flying Machine Hunter

Defense Synergies 1 12

Fire Spirit
Zap P.E.K.K.A
Zap
Bomb Tower Fire Spirit Goblin Gang Flying Machine Hunter P.E.K.K.A
Goblin Gang
Zap Bomb Tower Flying Machine P.E.K.K.A
Royal Giant
Bomb Tower
Zap Goblin Gang
Flying Machine
Zap Goblin Gang Hunter P.E.K.K.A
Hunter
Zap Flying Machine P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Goblin Gang Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Bomb Tower Hunter P.E.K.K.A Zap Goblin Gang Flying Machine
Goblin Gang Bomb Tower Hunter P.E.K.K.A Fire Spirit
Bomb Tower Hunter P.E.K.K.A Goblin Gang
Bomb Tower P.E.K.K.A
Goblin Gang Fire Spirit Zap Bomb Tower Flying Machine Hunter
Hunter Fire Spirit Zap Goblin Gang Bomb Tower Flying Machine
Zap Bomb Tower Flying Machine P.E.K.K.A
Hunter P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Fire Spirit Hunter
Goblin Gang Zap Bomb Tower Flying Machine Hunter
Hunter Zap Goblin Gang Flying Machine
Bomb Tower Hunter P.E.K.K.A Fire Spirit Zap Goblin Gang Flying Machine
Fire Spirit Bomb Tower Zap Goblin Gang Hunter P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower Hunter
Bomb Tower Zap Goblin Gang Hunter P.E.K.K.A
Bomb Tower Goblin Gang Hunter P.E.K.K.A
Fire Spirit Bomb Tower Zap Goblin Gang Flying Machine Hunter
Zap Bomb Tower Hunter Fire Spirit Flying Machine
P.E.K.K.A Bomb Tower Hunter
Goblin Gang Fire Spirit Bomb Tower Flying Machine Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Bomb Tower Flying Machine Hunter
Goblin Gang P.E.K.K.A Zap Bomb Tower Hunter
Goblin Gang Hunter P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Hunter
Fire Spirit Zap Goblin Gang Bomb Tower Flying Machine Hunter
Goblin Gang P.E.K.K.A Bomb Tower Flying Machine Hunter
P.E.K.K.A Bomb Tower Hunter
Zap P.E.K.K.A Bomb Tower Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Bomb Tower Flying Machine Hunter
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Bomb Tower Hunter
Bomb Tower Flying Machine
Goblin Gang Zap Bomb Tower Flying Machine Hunter P.E.K.K.A
Zap Bomb Tower Flying Machine Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine Hunter
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Hunter
Zap Flying Machine
Fire Spirit Goblin Gang
Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Hunter
Flying Machine
Zap Flying Machine
Zap Flying Machine Hunter
Flying Machine
Fire Spirit Zap Flying Machine Hunter
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap Fire Spirit Hunter
Zap Flying Machine Hunter
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine Hunter
Zap Flying Machine
Zap Hunter
Zap
P.E.K.K.A
Zap Fire Spirit Goblin Gang Flying Machine
Fire Spirit Zap Flying Machine Hunter
Goblin Gang Flying Machine Hunter
Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine

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