My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Furnace Electro Dragon
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Ice Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Elite Barbarians Electro Dragon Ice Wizard
Fireball
Goblin Gang Elite Barbarians Furnace Electro Dragon Ice Wizard
Poison
Goblin Gang Furnace Electro Dragon Ice Wizard
Lightning
Elite Barbarians Furnace Electro Dragon Ice Wizard
Rocket
Elite Barbarians Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Fireball Furnace Electro Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant Furnace Electro Dragon Ice Wizard
Goblin Gang
Royal Giant
Royal Giant
Fireball Furnace Ice Wizard Zap Goblin Gang Elite Barbarians Electro Dragon
Elite Barbarians
Zap Royal Giant Fireball Furnace
Fireball
Zap Royal Giant Elite Barbarians
Furnace
Royal Giant Zap Elite Barbarians Electro Dragon
Electro Dragon
Zap Royal Giant Furnace Ice Wizard
Ice Wizard
Royal Giant Zap Electro Dragon

Defense Synergies 1 10

Zap
Fireball Goblin Gang Elite Barbarians Furnace Electro Dragon Ice Wizard
Goblin Gang
Zap Furnace Ice Wizard
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Ice Wizard
Furnace
Zap Goblin Gang Ice Wizard
Electro Dragon
Zap Ice Wizard
Ice Wizard
Zap Goblin Gang Fireball Furnace Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Elite Barbarians Zap Goblin Gang Furnace Electro Dragon Ice Wizard
Goblin Gang Furnace Elite Barbarians Electro Dragon Ice Wizard
Elite Barbarians Goblin Gang Furnace Electro Dragon Ice Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Furnace Electro Dragon Ice Wizard
Furnace Zap Goblin Gang Fireball Electro Dragon Ice Wizard
Zap Fireball Electro Dragon
Goblin Gang Elite Barbarians Furnace Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Ice Wizard Zap Fireball Furnace Electro Dragon
Zap Goblin Gang Fireball Furnace Electro Dragon Ice Wizard
Furnace Zap Goblin Gang Elite Barbarians Fireball Electro Dragon Ice Wizard
Fireball Zap Goblin Gang Furnace Electro Dragon
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace
Goblin Gang Elite Barbarians Fireball Furnace Electro Dragon
Fireball Zap Goblin Gang Elite Barbarians Furnace Electro Dragon Ice Wizard
Zap Furnace Fireball Electro Dragon Ice Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians Electro Dragon
Goblin Gang Zap Elite Barbarians Furnace Electro Dragon
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Furnace Zap Goblin Gang Electro Dragon Ice Wizard
Goblin Gang Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians
Zap Electro Dragon Elite Barbarians Fireball
Goblin Gang
Elite Barbarians Electro Dragon
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Furnace Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon Zap Fireball Furnace
Zap Elite Barbarians Fireball Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Ice Wizard
Fireball Electro Dragon
Fireball
Fireball Zap Furnace
Fireball Zap Furnace Electro Dragon Ice Wizard
Furnace
Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Electro Dragon
Goblin Gang Elite Barbarians Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Elite Barbarians Fireball
Fireball Electro Dragon
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Electro Dragon
Fireball Furnace Electro Dragon
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Furnace Electro Dragon Ice Wizard
Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Electro Dragon
Fireball Zap
Elite Barbarians Zap Fireball Furnace Electro Dragon Ice Wizard
Zap Electro Dragon Fireball
Elite Barbarians Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Goblin Gang Fireball Electro Dragon
Fireball Zap Electro Dragon Ice Wizard
Fireball
Fireball Goblin Gang Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Elite Barbarians Electro Dragon
Zap Electro Dragon Goblin Gang Elite Barbarians Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball

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