My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Goblins Bats
Zap
Goblins Bats
Barbarian Barrel
Goblins Knight Elite Barbarians Hunter
The Log
Goblins Elite Barbarians Hunter
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Knight Elite Barbarians Hunter
Fireball
Elite Barbarians Hunter
Poison
Bats Hunter
Lightning
Knight Elite Barbarians Ice Golem Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Knight Fireball Hunter Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Ice Golem Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Bats
Knight Ice Golem Mega Knight Elite Barbarians
Knight
Bats Elite Barbarians Fireball Hunter
Elite Barbarians
Bats Knight Ice Golem Fireball Mega Knight
Ice Golem
Bats Goblins Elite Barbarians Hunter
Fireball
Knight Elite Barbarians Mega Knight
Hunter
Knight Ice Golem Mega Knight
Mega Knight
Bats Elite Barbarians Fireball Hunter

Defense Synergies 2 15

Goblins
Knight Ice Golem Hunter
Bats
Knight Ice Golem Hunter Mega Knight
Knight
Bats Hunter Goblins Fireball
Elite Barbarians
Ice Golem Hunter Mega Knight
Ice Golem
Goblins Bats Elite Barbarians Fireball Hunter Mega Knight
Fireball
Knight Ice Golem Mega Knight
Hunter
Knight Goblins Bats Elite Barbarians Ice Golem Mega Knight
Mega Knight
Bats Elite Barbarians Ice Golem Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball
Elite Barbarians Hunter Goblins Bats Knight Mega Knight
Hunter Mega Knight Goblins Bats Knight Elite Barbarians
Elite Barbarians Hunter Goblins Bats Knight Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Goblins Bats Hunter Mega Knight
Bats Hunter Fireball
Ice Golem Fireball Mega Knight
Hunter Goblins Elite Barbarians
Knight Elite Barbarians Goblins Ice Golem Hunter Mega Knight
Goblins Bats Knight Ice Golem Fireball Hunter Mega Knight
Hunter Bats Fireball
Hunter Mega Knight Bats Knight Elite Barbarians Fireball
Fireball Mega Knight Goblins Bats Hunter
Elite Barbarians Knight Hunter Mega Knight
Elite Barbarians Fireball Hunter Mega Knight
Mega Knight Goblins Bats Knight Elite Barbarians Fireball Hunter
Fireball Mega Knight Goblins Bats Knight Elite Barbarians Hunter
Hunter Bats Knight Ice Golem Fireball Mega Knight
Elite Barbarians Hunter
Mega Knight Goblins Bats Knight Elite Barbarians Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Elite Barbarians Ice Golem Fireball
Fireball Knight Elite Barbarians Ice Golem Hunter Mega Knight
Mega Knight Goblins Bats Knight Elite Barbarians Ice Golem Hunter
Hunter Mega Knight Bats Knight Elite Barbarians Ice Golem Fireball
Knight Elite Barbarians Hunter Mega Knight
Fireball Bats Ice Golem Hunter
Goblins Bats Knight Elite Barbarians Ice Golem Fireball Hunter
Mega Knight Knight Elite Barbarians Hunter
Mega Knight Goblins Bats Knight Elite Barbarians Ice Golem Fireball
Mega Knight Bats Knight Elite Barbarians Hunter
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Knight Ice Golem Fireball Hunter
Fireball Mega Knight
Elite Barbarians Goblins Bats Knight Ice Golem Fireball Hunter
Bats Mega Knight Elite Barbarians Ice Golem Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem
Fireball
Fireball
Knight Ice Golem Fireball
Fireball Mega Knight
Fireball Bats Ice Golem Hunter
Fireball Ice Golem Hunter
Fireball
Goblins Bats Elite Barbarians Fireball
Knight Fireball
Fireball
Knight Elite Barbarians Ice Golem Fireball Hunter
Fireball
Elite Barbarians Ice Golem Fireball
Fireball Hunter
Fireball Mega Knight
Fireball
Bats
Fireball Hunter Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Ice Golem Fireball Hunter Mega Knight
Fireball Hunter
Fireball Mega Knight
Fireball
Elite Barbarians Bats Ice Golem Fireball Hunter
Bats Fireball
Elite Barbarians Fireball
Fireball Hunter Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Hunter
Fireball
Fireball Knight Hunter Mega Knight
Ice Golem Fireball
Fireball
Elite Barbarians Mega Knight
Bats Elite Barbarians Fireball
Bats Fireball
Fireball Mega Knight

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