My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Graveyard
Giant Snowball
Fire Spirit Furnace Three Musketeers Graveyard
Zap
Fire Spirit Furnace Three Musketeers Graveyard
Barbarian Barrel
Fire Spirit Furnace Three Musketeers Ice Wizard Graveyard
The Log
Fire Spirit Furnace Three Musketeers Graveyard
Earthquake
Furnace Graveyard
Arrows
Fire Spirit Furnace Graveyard
Royal Delivery
Fire Spirit Three Musketeers P.E.K.K.A Ice Wizard Graveyard
Fireball
Furnace Three Musketeers Ice Wizard
Poison
Furnace Three Musketeers Ice Wizard Graveyard
Lightning
Furnace Three Musketeers Ice Wizard
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Fireball Furnace Freeze Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Ice Wizard Fireball Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace Three Musketeers
Fireball
Graveyard Freeze
Furnace
Fire Spirit P.E.K.K.A Graveyard
Three Musketeers
Fire Spirit Graveyard
Freeze
Graveyard Fireball
P.E.K.K.A
Fire Spirit Furnace Ice Wizard Graveyard
Ice Wizard
P.E.K.K.A Graveyard
Graveyard
Fireball Freeze Furnace Three Musketeers P.E.K.K.A Ice Wizard

Defense Synergies 0 5

Fire Spirit
P.E.K.K.A
Fireball
Freeze Ice Wizard
Furnace
Ice Wizard
Three Musketeers
Freeze
Fireball
P.E.K.K.A
Fire Spirit Ice Wizard
Ice Wizard
Fireball Furnace P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Furnace Three Musketeers Ice Wizard
Furnace Three Musketeers P.E.K.K.A Fire Spirit Freeze Ice Wizard
Three Musketeers P.E.K.K.A Furnace Ice Wizard
Fireball P.E.K.K.A
Fireball Freeze Fire Spirit Furnace Ice Wizard
Furnace Three Musketeers Fire Spirit Fireball Freeze Ice Wizard
Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Furnace Ice Wizard
Fire Spirit Ice Wizard
Ice Wizard Fireball Furnace Freeze
Three Musketeers Fireball Furnace Ice Wizard
Furnace P.E.K.K.A Fire Spirit Fireball Three Musketeers Freeze Ice Wizard
Fire Spirit Fireball Three Musketeers Furnace Freeze P.E.K.K.A
P.E.K.K.A Furnace Three Musketeers
Fireball Furnace Three Musketeers Freeze P.E.K.K.A
Three Musketeers Fireball Furnace P.E.K.K.A
Fire Spirit Fireball Furnace Three Musketeers Ice Wizard
Furnace Freeze Fire Spirit Fireball Ice Wizard
P.E.K.K.A Three Musketeers
Fire Spirit Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A
Fireball
P.E.K.K.A Furnace
P.E.K.K.A Fireball
P.E.K.K.A Three Musketeers
Fire Spirit Fireball Furnace Three Musketeers Freeze Ice Wizard
P.E.K.K.A Fireball Furnace Ice Wizard
P.E.K.K.A
Freeze P.E.K.K.A Fireball
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Three Musketeers
Fireball Furnace Three Musketeers
Fireball Furnace Three Musketeers Freeze P.E.K.K.A
Fireball Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ice Wizard
Fireball
Fireball Freeze
Fireball Fire Spirit Furnace
Fireball Fire Spirit Furnace Freeze Ice Wizard
Fire Spirit Furnace
Fireball Fire Spirit Freeze Ice Wizard
Fireball
Fire Spirit Fireball Three Musketeers
Fireball
Fireball Fire Spirit
Fire Spirit Fireball Three Musketeers
Fireball Freeze
Fireball Furnace
Fireball Furnace Three Musketeers
Fireball Furnace Three Musketeers
Fireball Three Musketeers Freeze
Fire Spirit Fireball Three Musketeers
Fire Spirit Fireball
Fireball
Fireball
Fireball
Freeze Fire Spirit Fireball Furnace Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fire Spirit Fireball Furnace Ice Wizard
Fireball Freeze
Fireball
Fireball
Fireball Freeze
P.E.K.K.A
Fireball
Fire Spirit Fireball Freeze
Fireball Fire Spirit Three Musketeers Ice Wizard
Freeze
Fireball
Fireball Three Musketeers
Fireball
Fireball
Three Musketeers P.E.K.K.A
Fireball Freeze
Fireball
Fireball Freeze

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