My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Mega Minion Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Barrel Guards
Giant Snowball
Mega Minion Battle Ram Goblin Barrel Guards
Zap
Royal Giant Battle Ram Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Battle Ram Goblin Barrel Guards
The Log
Ice Spirit Royal Giant Battle Ram Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Mega Minion Battle Ram Goblin Barrel Guards
Fireball
Mega Minion Battle Ram Goblin Barrel
Poison
Mega Minion Guards
Lightning
Mega Minion Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Mega Minion Goblin Barrel Guards Fireball Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Mega Minion Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Battle Ram Goblin Barrel Giant Snowball Royal Giant Mega Minion Guards
Giant Snowball
Battle Ram Ice Spirit Royal Giant Mega Minion Fireball Goblin Barrel
Royal Giant
Ice Spirit Fireball Goblin Barrel Ice Spirit Giant Snowball Mega Minion Guards
Mega Minion
Ice Spirit Giant Snowball Royal Giant Fireball
Fireball
Royal Giant Giant Snowball Mega Minion Battle Ram
Battle Ram
Ice Spirit Giant Snowball Fireball Goblin Barrel
Goblin Barrel
Ice Spirit Royal Giant Giant Snowball Battle Ram Guards
Guards
Ice Spirit Royal Giant Goblin Barrel

Defense Synergies 0 7

Ice Spirit
Giant Snowball Mega Minion Fireball Guards
Giant Snowball
Ice Spirit Mega Minion Guards
Royal Giant
Mega Minion
Ice Spirit Giant Snowball Guards
Fireball
Ice Spirit
Battle Ram
Goblin Barrel
Guards
Ice Spirit Giant Snowball Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Ice Spirit Mega Minion
Giant Snowball Mega Minion
Mega Minion Guards
Fireball
Fireball Giant Snowball Mega Minion Guards
Giant Snowball Mega Minion Ice Spirit Fireball
Fireball
Guards Ice Spirit Giant Snowball
Guards Giant Snowball Mega Minion Fireball
Mega Minion Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball Guards
Fireball Ice Spirit Giant Snowball Mega Minion Guards
Ice Spirit Giant Snowball Fireball
Fireball
Ice Spirit Fireball Giant Snowball Mega Minion Guards
Giant Snowball Ice Spirit Mega Minion Fireball Guards
Giant Snowball Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball
Fireball Giant Snowball Mega Minion
Guards Ice Spirit
Guards Fireball
Guards
Fireball Ice Spirit Giant Snowball
Guards Mega Minion Fireball
Ice Spirit Giant Snowball Mega Minion Fireball
Mega Minion Guards
Mega Minion Guards
Giant Snowball Fireball Guards
Fireball Guards
Fireball
Guards Ice Spirit Mega Minion Fireball
Giant Snowball Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Giant Snowball
Fireball
Fireball Guards
Fireball Giant Snowball
Fireball Ice Spirit Giant Snowball Mega Minion
Fireball Ice Spirit Giant Snowball
Fireball Giant Snowball
Giant Snowball Fireball Guards
Fireball
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Ice Spirit Fireball
Mega Minion
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Giant Snowball Fireball
Ice Spirit Giant Snowball Mega Minion Fireball Guards
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Fireball Guards
Fireball Giant Snowball Mega Minion
Fireball
Fireball Mega Minion
Giant Snowball Fireball
Giant Snowball Fireball
Mega Minion
Ice Spirit Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball

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