My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider Furnace Witch
Zap
Fire Spirit Minions Furnace Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Wizard Witch
The Log
Fire Spirit Elite Barbarians Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Fire Spirit Minions Furnace Witch
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider Wizard Witch
Fireball
Minions Elite Barbarians Hog Rider Furnace Wizard Witch
Poison
Minions Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Witch
Rocket
Elite Barbarians Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Fireball Hog Rider Furnace Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Furnace
Minions
Hog Rider Elite Barbarians
Elite Barbarians
Fire Spirit Minions Fireball Hog Rider Furnace Wizard
Fireball
Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Minions Fireball Elite Barbarians Furnace Wizard Witch
Furnace
Fire Spirit Elite Barbarians Hog Rider
Wizard
Elite Barbarians Hog Rider
Witch
Hog Rider

Defense Synergies 0 1

Fire Spirit
Minions
Elite Barbarians
Wizard
Fireball
Hog Rider
Furnace
Wizard
Elite Barbarians
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Elite Barbarians Minions Furnace Witch
Furnace Witch Fire Spirit Minions Elite Barbarians
Elite Barbarians Witch Minions Furnace
Elite Barbarians Fireball
Fireball Fire Spirit Minions Furnace
Minions Furnace Fire Spirit Fireball Wizard Witch
Fireball
Witch Minions Elite Barbarians Furnace
Elite Barbarians Fire Spirit
Minions Witch Fireball Furnace Wizard
Minions Fireball Furnace Wizard Witch
Furnace Fire Spirit Minions Elite Barbarians Fireball Wizard Witch
Fire Spirit Fireball Wizard Minions Furnace Witch
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace
Wizard Minions Elite Barbarians Fireball Furnace Witch
Fire Spirit Fireball Minions Elite Barbarians Furnace Wizard Witch
Furnace Wizard Witch Fire Spirit Minions Fireball
Elite Barbarians
Wizard Fire Spirit Minions Elite Barbarians Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Witch
Fireball Elite Barbarians Wizard
Minions Elite Barbarians Furnace Witch
Elite Barbarians Fireball
Elite Barbarians Witch
Fire Spirit Fireball Furnace Wizard Minions Witch
Minions Elite Barbarians Fireball Furnace Witch
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Witch
Minions Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Furnace Witch
Elite Barbarians Witch Minions Fireball Furnace
Minions Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit Furnace
Fireball Wizard Fire Spirit Minions Furnace Witch
Fire Spirit Furnace Wizard Witch
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard Witch
Fireball Furnace Wizard
Fireball
Minions
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fire Spirit Fireball Furnace Wizard Witch
Minions Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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