My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider Furnace
Zap
Fire Spirit Minions Furnace
Barbarian Barrel
Fire Spirit Furnace Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Minions Furnace
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Minions Hog Rider Furnace Electro Wizard
Poison
Minions Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mini P.E.K.K.A Hog Rider Furnace Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Furnace
Zap
Hog Rider Electro Wizard Fire Spirit Minions Mini P.E.K.K.A Furnace Freeze
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider Furnace Electro Wizard
Hog Rider
Fire Spirit Zap Minions Freeze Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Fire Spirit Zap Mini P.E.K.K.A Hog Rider
Freeze
Hog Rider Zap
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Minions Furnace
Minions
Zap Freeze Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Furnace Freeze
Hog Rider
Furnace
Zap Mini P.E.K.K.A Electro Wizard
Freeze
Minions Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Minions Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Zap Minions Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Minions Freeze Electro Wizard
Mini P.E.K.K.A Minions Furnace Electro Wizard
Mini P.E.K.K.A
Freeze Fire Spirit Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Fire Spirit Zap Freeze
Zap Electro Wizard
Mini P.E.K.K.A Minions Furnace
Fire Spirit Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Zap Furnace Freeze
Minions Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Zap Minions Freeze Electro Wizard
Fire Spirit Zap Minions Mini P.E.K.K.A Furnace Freeze Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace Freeze Electro Wizard
Minions Mini P.E.K.K.A Furnace Electro Wizard
Fire Spirit Zap Minions Furnace Electro Wizard
Zap Furnace Freeze Fire Spirit Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Minions Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A
Fire Spirit Furnace Zap Minions Freeze Electro Wizard
Mini P.E.K.K.A Minions Furnace Electro Wizard
Mini P.E.K.K.A
Zap Freeze Electro Wizard Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A
Furnace
Electro Wizard Zap Minions Mini P.E.K.K.A Furnace Freeze
Minions Zap Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Fire Spirit Zap Furnace
Fire Spirit Zap Minions Furnace Freeze
Fire Spirit Furnace
Fire Spirit Zap Freeze
Zap
Fire Spirit Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit
Minions Freeze
Zap Furnace
Zap Furnace
Furnace
Freeze
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap
Minions
Zap
Zap Freeze Fire Spirit Furnace
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Furnace Electro Wizard
Zap Electro Wizard Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Fire Spirit Minions Freeze
Fire Spirit Zap Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Minions Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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