My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Executioner Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Mortar Royal Giant Skeleton Army
Barbarian Barrel
Mortar Skeleton Army Executioner Giant Skeleton Ice Wizard
The Log
Royal Giant Skeleton Army Giant Skeleton
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Giant Skeleton Ice Wizard
Fireball
Mortar Skeleton Army Executioner Ice Wizard
Poison
Mortar Skeleton Army Executioner Ice Wizard
Lightning
Mortar Executioner Ice Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Mortar Fireball Giant Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Mortar Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Fireball
Royal Giant
Mortar Fireball Ice Wizard Executioner Giant Skeleton
Fireball
Royal Giant Mortar Giant
Giant
Fireball Executioner Ice Wizard
Skeleton Army
Executioner
Royal Giant Giant
Giant Skeleton
Royal Giant Ice Wizard
Ice Wizard
Royal Giant Giant Giant Skeleton

Defense Synergies 0 9

Mortar
Fireball Skeleton Army Ice Wizard
Royal Giant
Fireball
Mortar Ice Wizard
Giant
Skeleton Army
Mortar Executioner Giant Skeleton Ice Wizard
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Executioner Ice Wizard
Ice Wizard
Mortar Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Executioner
Skeleton Army Mortar Executioner Ice Wizard
Mortar Skeleton Army Executioner Giant Skeleton Ice Wizard
Skeleton Army Mortar Ice Wizard
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Executioner Ice Wizard
Mortar Fireball Executioner Ice Wizard
Fireball Giant Skeleton
Mortar Skeleton Army Ice Wizard
Skeleton Army Giant Skeleton Ice Wizard
Skeleton Army Executioner Ice Wizard Fireball Giant Skeleton
Executioner Fireball Ice Wizard
Mortar Skeleton Army Fireball Giant Skeleton Ice Wizard
Fireball Skeleton Army Executioner Mortar
Skeleton Army Mortar
Skeleton Army Mortar Fireball
Mortar Fireball Skeleton Army Executioner
Mortar Fireball Skeleton Army Executioner Ice Wizard
Mortar Executioner Fireball Giant Skeleton Ice Wizard
Mortar
Skeleton Army Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton
Fireball Mortar Executioner
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army Executioner
Fireball Executioner Ice Wizard
Skeleton Army Fireball Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Mortar Fireball Skeleton Army
Skeleton Army
Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Mortar Fireball Executioner Giant Skeleton
Executioner Fireball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Giant Skeleton
Mortar Fireball Executioner Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner Mortar
Fireball Executioner Ice Wizard
Mortar Executioner
Fireball Executioner Ice Wizard
Fireball Mortar
Fireball
Mortar Fireball
Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Mortar Fireball
Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Mortar Fireball Executioner
Mortar Fireball
Fireball Giant Skeleton
Fireball
Mortar Fireball
Mortar Fireball Executioner Ice Wizard
Mortar Fireball Executioner Ice Wizard
Fireball Mortar
Fireball Mortar
Fireball Executioner Ice Wizard
Fireball
Fireball
Mortar Fireball
Fireball
Giant Skeleton
Fireball
Fireball Skeleton Army
Fireball Executioner Ice Wizard
Fireball
Fireball Executioner
Mortar Fireball Executioner
Fireball Giant Skeleton
Executioner
Fireball Giant Skeleton
Fireball Executioner
Mortar Fireball Executioner Giant Skeleton

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