My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Executioner Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton Ram Rider
Giant Snowball
Guards Baby Dragon Witch Ram Rider
Zap
Royal Giant Guards Witch Ram Rider
Barbarian Barrel
Guards Witch Executioner Giant Skeleton
The Log
Royal Giant Guards Witch Giant Skeleton Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Baby Dragon Witch Executioner Giant Skeleton Ram Rider
Fireball
Baby Dragon Witch Executioner Ram Rider
Poison
Guards Witch Executioner
Lightning
Baby Dragon Witch Executioner Ram Rider
Rocket
Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Baby Dragon Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Baby Dragon Witch Executioner Ram Rider Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Guards Baby Dragon Witch Executioner

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Rocket Guards Baby Dragon Witch Executioner Giant Skeleton
Rocket
Royal Giant
Guards
Royal Giant Ram Rider
Baby Dragon
Royal Giant Witch Giant Skeleton Ram Rider
Witch
Royal Giant Baby Dragon Giant Skeleton Ram Rider
Executioner
Royal Giant
Giant Skeleton
Royal Giant Baby Dragon Witch
Ram Rider
Guards Baby Dragon Witch

Defense Synergies 0 8

Royal Giant
Rocket
Guards
Baby Dragon Witch Executioner Giant Skeleton
Baby Dragon
Guards Witch Giant Skeleton
Witch
Guards Baby Dragon Giant Skeleton
Executioner
Guards Giant Skeleton
Giant Skeleton
Guards Baby Dragon Witch Executioner
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Executioner Ram Rider
Witch Executioner Ram Rider
Rocket Witch Ram Rider Executioner Giant Skeleton
Witch Guards Ram Rider
Rocket Giant Skeleton
Guards Baby Dragon Executioner
Rocket Ram Rider Baby Dragon Witch Executioner
Rocket Baby Dragon Giant Skeleton Ram Rider
Witch
Guards Giant Skeleton
Guards Witch Executioner Baby Dragon Giant Skeleton Ram Rider
Executioner Baby Dragon Witch Ram Rider
Rocket Guards Witch Giant Skeleton Ram Rider
Rocket Executioner Guards Baby Dragon Witch
Ram Rider
Rocket Ram Rider
Witch Executioner
Guards Baby Dragon Witch Executioner Ram Rider
Baby Dragon Witch Executioner Guards Giant Skeleton Ram Rider
Ram Rider
Guards Baby Dragon Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Giant Skeleton
Rocket Baby Dragon Executioner
Guards Giant Skeleton Rocket Witch Ram Rider
Rocket Guards Giant Skeleton Ram Rider
Giant Skeleton Guards Witch Executioner Ram Rider
Rocket Executioner Baby Dragon Witch Ram Rider
Rocket Guards Witch Giant Skeleton Ram Rider
Giant Skeleton
Rocket Giant Skeleton Baby Dragon Witch
Witch Guards
Guards Witch Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Giant Skeleton Guards Witch Executioner Ram Rider
Baby Dragon Witch Executioner
Guards Witch Rocket Baby Dragon Executioner Giant Skeleton
Executioner Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon Giant Skeleton
Baby Dragon Executioner Ram Rider
Rocket Baby Dragon Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Executioner Baby Dragon
Executioner Rocket Baby Dragon Witch Ram Rider
Baby Dragon Witch Executioner
Baby Dragon Executioner Ram Rider
Ram Rider
Rocket Guards
Rocket Ram Rider
Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch Executioner
Rocket Baby Dragon Executioner
Rocket
Rocket
Rocket Baby Dragon Executioner
Rocket Baby Dragon Witch
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon Witch Executioner
Witch
Baby Dragon Witch Executioner Ram Rider
Baby Dragon Witch Ram Rider
Rocket Baby Dragon
Baby Dragon Witch Executioner
Rocket Guards Witch
Rocket
Rocket
Giant Skeleton
Rocket
Rocket Guards Witch
Rocket Baby Dragon Witch Executioner Ram Rider
Rocket Baby Dragon Executioner
Baby Dragon Executioner
Rocket Giant Skeleton
Executioner
Rocket Guards Baby Dragon Witch Giant Skeleton
Rocket Witch Executioner
Rocket Baby Dragon Witch Executioner Giant Skeleton

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