My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Baby Dragon Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Furnace Baby Dragon Witch
Zap
Furnace Witch
Barbarian Barrel
Musketeer Furnace Witch Executioner
The Log
Musketeer Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Musketeer Baby Dragon Witch Executioner
Fireball
Musketeer Furnace Baby Dragon Witch Executioner
Poison
Musketeer Furnace Witch Executioner
Lightning
Musketeer Furnace Baby Dragon Witch Executioner
Rocket
Musketeer Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Furnace Baby Dragon Giant Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Musketeer
Giant Baby Dragon The Log
Furnace
Giant Baby Dragon
Giant
Arrows Musketeer Furnace Baby Dragon Witch Executioner The Log
Baby Dragon
Musketeer Furnace Giant Witch
Witch
Giant Baby Dragon
Executioner
Giant The Log
The Log
Musketeer Giant Executioner

Defense Synergies 1 8

Arrows
Furnace
Musketeer
The Log Furnace Baby Dragon
Furnace
Arrows Musketeer Baby Dragon
Giant
Baby Dragon
Musketeer Furnace Witch The Log
Witch
Baby Dragon The Log
Executioner
The Log
The Log
Musketeer Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Executioner The Log
Musketeer Furnace Witch Executioner The Log
Furnace Witch Musketeer Executioner
Witch Musketeer Furnace
Arrows The Log
Arrows The Log Musketeer Furnace Baby Dragon Executioner
Musketeer Furnace Arrows Baby Dragon Witch Executioner
Arrows Musketeer Baby Dragon The Log
Witch Musketeer Furnace
Musketeer
Witch Executioner Arrows Musketeer Furnace Baby Dragon The Log
Arrows Musketeer Executioner Furnace Baby Dragon Witch
Furnace Musketeer Witch The Log
Executioner Arrows Furnace Baby Dragon Witch The Log
Furnace
Furnace The Log
Arrows Musketeer Furnace Witch Executioner
Arrows Musketeer Furnace Baby Dragon Witch Executioner The Log
Arrows Furnace Baby Dragon Witch Executioner The Log Musketeer
Musketeer
Arrows Musketeer Furnace Baby Dragon Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Arrows Musketeer Baby Dragon Executioner The Log
Musketeer Furnace Witch The Log
Musketeer The Log
Musketeer Witch Executioner
Arrows Furnace Executioner Musketeer Baby Dragon Witch
Musketeer Furnace Witch
Baby Dragon Witch The Log
Witch Musketeer
Musketeer Witch
Arrows The Log
Witch Executioner
Musketeer Furnace Baby Dragon Witch Executioner
Witch Musketeer Furnace Baby Dragon Executioner The Log
Arrows Executioner Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon Executioner The Log
Arrows Baby Dragon The Log
Arrows Musketeer The Log
Executioner Arrows Furnace Baby Dragon The Log
Arrows Executioner Musketeer Furnace Baby Dragon Witch
Arrows Musketeer Furnace Baby Dragon Witch Executioner The Log
Arrows The Log Baby Dragon Executioner
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer Baby Dragon Executioner
Musketeer Baby Dragon Executioner The Log
Arrows Musketeer Baby Dragon
Arrows Musketeer Furnace Baby Dragon The Log
Arrows Musketeer Furnace Baby Dragon Witch Executioner The Log
Arrows Musketeer Furnace Baby Dragon Executioner The Log
Arrows
Arrows Musketeer Baby Dragon Executioner The Log
Arrows Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Arrows
Musketeer The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Furnace Baby Dragon Witch Executioner
Witch
Arrows The Log Musketeer Baby Dragon Witch Executioner
Arrows Musketeer Baby Dragon Witch The Log
Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Furnace Baby Dragon Witch Executioner
Musketeer Witch
Arrows Musketeer The Log
Arrows
Arrows The Log
Musketeer Witch
Arrows Musketeer Baby Dragon Witch Executioner
Arrows The Log
Musketeer Baby Dragon Executioner
Arrows The Log Musketeer Baby Dragon Executioner
Arrows
Musketeer Executioner
Musketeer Baby Dragon Witch The Log
Musketeer Witch Executioner
Musketeer Baby Dragon Witch Executioner The Log

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