My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Heal Spirit Dart Goblin Battle Ram Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblins Goblin Gang Mega Minion Dart Goblin Battle Ram
Zap
Goblins Goblin Gang Dart Goblin Battle Ram Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Heal Spirit Dart Goblin Battle Ram
The Log
Goblins Goblin Gang Heal Spirit Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Heal Spirit Dart Goblin
Royal Delivery
Goblins Goblin Gang Heal Spirit Mega Minion Dart Goblin Battle Ram
Fireball
Goblin Gang Mega Minion Dart Goblin Battle Ram
Poison
Goblin Gang Mega Minion Dart Goblin
Lightning
Mega Minion Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Goblin Gang Mega Minion Dart Goblin Battle Ram Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Goblin Gang Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Goblin Gang
Dart Goblin Battle Ram Goblin Giant
Heal Spirit
Mega Minion Battle Ram Goblin Giant
Mega Minion
Goblin Giant Heal Spirit
Dart Goblin
Goblin Gang Battle Ram Goblin Giant
Battle Ram
Goblins Goblin Gang Heal Spirit Dart Goblin
Rocket
Goblin Giant
Mega Minion Goblin Gang Heal Spirit Dart Goblin

Defense Synergies 0 5

Goblins
Mega Minion Dart Goblin
Goblin Gang
Dart Goblin
Heal Spirit
Mega Minion
Goblins Dart Goblin
Dart Goblin
Goblins Goblin Gang Mega Minion Goblin Giant
Battle Ram
Rocket
Goblin Giant
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Dart Goblin Goblin Giant
Goblins Goblin Gang Mega Minion Dart Goblin
Goblin Gang Rocket Goblins Mega Minion Dart Goblin
Goblins Goblin Gang Mega Minion Dart Goblin
Rocket
Goblin Gang Goblins Mega Minion Dart Goblin
Mega Minion Dart Goblin Rocket Goblin Gang
Rocket Dart Goblin Goblin Giant
Goblins Goblin Gang
Goblin Gang Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Mega Minion Goblin Giant
Mega Minion Goblin Gang Dart Goblin
Goblin Gang Rocket
Rocket Goblins Goblin Gang Mega Minion Dart Goblin
Goblin Gang
Rocket Goblin Gang
Goblins Goblin Gang
Goblins Goblin Gang Mega Minion Dart Goblin
Mega Minion Dart Goblin
Dart Goblin
Goblin Gang Goblins Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Goblin Gang Mega Minion Rocket
Goblin Gang Goblins Rocket Goblin Giant
Goblin Gang Rocket Goblin Giant
Goblin Gang Goblin Giant
Rocket Goblin Gang Dart Goblin Goblin Giant
Goblin Gang Rocket Goblins Mega Minion Dart Goblin Goblin Giant
Goblin Giant
Rocket Goblins Mega Minion
Goblin Gang Mega Minion Dart Goblin Goblin Giant
Mega Minion Dart Goblin
Rocket Goblin Giant
Rocket Goblin Gang Goblin Giant
Dart Goblin
Goblin Gang Goblins Mega Minion Dart Goblin Rocket Goblin Giant
Mega Minion Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Goblin Giant
Dart Goblin Rocket
Rocket
Mega Minion Dart Goblin Rocket Goblin Giant
Dart Goblin
Dart Goblin
Dart Goblin
Rocket Goblins Goblin Gang
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Rocket Mega Minion Dart Goblin
Rocket Dart Goblin
Rocket
Rocket
Rocket
Rocket
Mega Minion
Dart Goblin
Rocket Dart Goblin
Dart Goblin
Rocket Mega Minion Dart Goblin
Mega Minion
Dart Goblin Rocket
Rocket
Rocket
Goblin Gang Dart Goblin Rocket
Rocket Mega Minion Dart Goblin
Goblin Gang Mega Minion Dart Goblin Rocket
Dart Goblin
Rocket
Mega Minion Dart Goblin
Goblin Gang Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Goblin Giant

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