My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Dart Goblin Skeleton Army Witch Night Witch
Zap
Dart Goblin Skeleton Army Witch Night Witch
Barbarian Barrel
Dart Goblin Skeleton Army Witch Night Witch
The Log
Dart Goblin Skeleton Army Witch
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch Night Witch
Royal Delivery
Dart Goblin Skeleton Army Witch Night Witch
Fireball
Dart Goblin Elixir Collector Skeleton Army Witch Night Witch
Poison
Dart Goblin Elixir Collector Skeleton Army Witch Night Witch
Lightning
Elixir Collector Witch Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Fireball Night Witch Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Golem The Log
Fireball
Golem The Log
Elixir Collector
Skeleton Army
Witch
Golem
Golem
Fireball Night Witch Dart Goblin Witch The Log
The Log
Dart Goblin Fireball Golem
Night Witch
Golem

Defense Synergies 1 6

Dart Goblin
Skeleton Army The Log Night Witch
Fireball
The Log
Elixir Collector
Skeleton Army
Dart Goblin The Log
Witch
The Log
Golem
The Log
Fireball Dart Goblin Skeleton Army Witch Night Witch
Night Witch
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball The Log
Skeleton Army Dart Goblin Witch The Log Night Witch
Skeleton Army Witch Dart Goblin Night Witch
Skeleton Army Witch Night Witch Dart Goblin
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Dart Goblin Night Witch
Dart Goblin Fireball Witch Night Witch
Dart Goblin Fireball The Log
Witch Skeleton Army Night Witch
Skeleton Army Dart Goblin Night Witch
Dart Goblin Skeleton Army Witch Fireball The Log Night Witch
Dart Goblin Fireball Witch Night Witch
Skeleton Army Night Witch Fireball Witch The Log
Fireball Skeleton Army Dart Goblin Witch The Log Night Witch
Skeleton Army
Skeleton Army Fireball The Log
Fireball Skeleton Army Witch Night Witch
Fireball Dart Goblin Skeleton Army Witch The Log Night Witch
Witch The Log Dart Goblin Fireball
Dart Goblin
Skeleton Army Dart Goblin Fireball Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball The Log
Skeleton Army Witch The Log
Skeleton Army Fireball The Log Night Witch
Skeleton Army Witch Night Witch
Fireball Dart Goblin Witch
Skeleton Army Dart Goblin Fireball Witch Night Witch
Skeleton Army
Fireball Skeleton Army Witch The Log
Witch Dart Goblin Skeleton Army
Dart Goblin Witch
Skeleton Army Fireball The Log
Skeleton Army Fireball Witch Night Witch
Dart Goblin Fireball Skeleton Army Witch
Skeleton Army Witch Dart Goblin Fireball The Log Night Witch
Dart Goblin Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin Witch
Dart Goblin Witch The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball Night Witch
Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball The Log
Fireball
Night Witch
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Dart Goblin Witch
Fireball Witch The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Witch Night Witch
Dart Goblin Fireball Witch
Fireball Night Witch
Dart Goblin Fireball The Log Night Witch
Fireball
Fireball The Log
Dart Goblin Fireball Skeleton Army Witch Night Witch
Fireball Dart Goblin Witch
The Log Fireball
Fireball Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch The Log

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