My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bomber Goblin Gang Hog Rider Skeleton Army Witch
Zap
Bomber Goblin Gang Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Skeleton Army Witch
The Log
Bomber Goblin Gang Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Bomber Goblin Gang Hog Rider Elixir Collector Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Elite Barbarians Hog Rider Skeleton Army Witch
Fireball
Bomber Goblin Gang Elite Barbarians Hog Rider Elixir Collector Skeleton Army Witch
Poison
Bomber Goblin Gang Elixir Collector Skeleton Army Witch
Lightning
Elite Barbarians Elixir Collector Witch
Rocket
Elite Barbarians Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Gang Skeleton Army Hog Rider Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Mirror
Elite Barbarians
Bomber Hog Rider
Hog Rider
Goblin Gang Bomber Elite Barbarians Mirror Witch
Elixir Collector
Mirror
Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Mirror
Witch
Hog Rider

Defense Synergies 1 2

Bomber
Goblin Gang
Mirror Skeleton Army
Elite Barbarians
Hog Rider
Elixir Collector
Mirror
Skeleton Army Goblin Gang
Skeleton Army
Mirror Goblin Gang
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Skeleton Army Bomber Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bomber Elite Barbarians
Elite Barbarians Skeleton Army Witch Bomber Goblin Gang
Bomber Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Bomber
Goblin Gang Witch
Witch Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber
Goblin Gang Skeleton Army Witch Bomber
Goblin Gang Witch
Skeleton Army Bomber Goblin Gang Elite Barbarians Witch
Bomber Skeleton Army Goblin Gang Witch
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians
Bomber Goblin Gang Elite Barbarians Skeleton Army Witch
Bomber Goblin Gang Elite Barbarians Skeleton Army Witch
Witch Bomber
Elite Barbarians
Bomber Goblin Gang Skeleton Army Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Witch
Bomber Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Witch
Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Witch
Goblin Gang Witch
Goblin Gang Skeleton Army Elite Barbarians Witch
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Elite Barbarians Witch
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Witch
Bomber Skeleton Army Witch
Goblin Gang Elite Barbarians Skeleton Army Witch Bomber
Bomber Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Witch
Bomber Witch
Goblin Gang Elite Barbarians
Elite Barbarians
Elite Barbarians
Bomber Witch
Bomber
Bomber
Bomber Witch
Bomber Witch
Witch
Witch
Witch
Elite Barbarians Witch
Witch
Elite Barbarians
Bomber
Goblin Gang Skeleton Army Witch
Witch
Goblin Gang
Bomber
Elite Barbarians
Goblin Gang Elite Barbarians Witch
Witch
Witch

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