My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Three Musketeers
Giant Snowball
Goblins Bats Barbarians Mega Minion Three Musketeers
Zap
Goblins Bats Three Musketeers
Barbarian Barrel
Goblins Barbarians Elite Barbarians Three Musketeers
The Log
Goblins Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Barbarians Elite Barbarians Mega Minion Three Musketeers
Fireball
Barbarians Elite Barbarians Mega Minion Three Musketeers
Poison
Bats Barbarians Mega Minion Three Musketeers
Lightning
Elite Barbarians Mega Minion Three Musketeers
Rocket
Barbarians Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Rage Mega Minion Barbarians Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Rage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Elite Barbarians Mega Minion Rage
Zap
Elite Barbarians Mega Minion Goblins Bats Three Musketeers
Barbarians
Elite Barbarians
Zap Rage Bats Three Musketeers
Mega Minion
Zap Bats
Three Musketeers
Zap Elite Barbarians Rage
Rage
Elite Barbarians Bats Three Musketeers

Defense Synergies 1 7

Goblins
Zap Mega Minion
Bats
Zap
Zap
Mega Minion Goblins Bats Barbarians Elite Barbarians Three Musketeers
Barbarians
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Goblins Elite Barbarians
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Barbarians Elite Barbarians Goblins Bats Zap Mega Minion Three Musketeers
Barbarians Three Musketeers Goblins Bats Elite Barbarians Mega Minion
Barbarians Elite Barbarians Three Musketeers Goblins Bats Mega Minion
Barbarians Elite Barbarians
Goblins Bats Zap Mega Minion
Bats Mega Minion Three Musketeers Zap
Zap Barbarians
Barbarians Three Musketeers Goblins Elite Barbarians
Elite Barbarians Goblins Barbarians
Goblins Bats Barbarians Zap Mega Minion
Mega Minion Three Musketeers Bats Zap
Barbarians Bats Zap Elite Barbarians Three Musketeers
Three Musketeers Goblins Bats Zap Barbarians Mega Minion
Barbarians Elite Barbarians Three Musketeers
Barbarians Zap Elite Barbarians Three Musketeers
Barbarians Three Musketeers Goblins Bats Elite Barbarians
Goblins Bats Zap Barbarians Elite Barbarians Mega Minion Three Musketeers
Zap Bats Barbarians Mega Minion
Barbarians Elite Barbarians Three Musketeers
Goblins Bats Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Elite Barbarians
Zap Elite Barbarians Mega Minion
Barbarians Goblins Bats Zap Elite Barbarians
Bats Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Bats Zap Three Musketeers
Goblins Bats Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians
Zap Goblins Bats Barbarians Elite Barbarians Mega Minion
Barbarians Mega Minion Three Musketeers
Bats Barbarians Elite Barbarians Mega Minion
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Three Musketeers
Barbarians Elite Barbarians Goblins Bats Zap Mega Minion Three Musketeers
Bats Zap Barbarians Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Zap
Bats Zap Mega Minion
Zap
Zap
Goblins Bats Elite Barbarians Three Musketeers
Zap
Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Mega Minion Three Musketeers
Zap
Zap Barbarians
Zap
Mega Minion
Zap
Zap
Zap
Elite Barbarians Bats Zap
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Bats Barbarians
Zap Mega Minion Three Musketeers
Mega Minion Three Musketeers
Zap
Zap
Elite Barbarians Mega Minion Three Musketeers
Zap Bats Elite Barbarians
Bats Zap
Zap

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