My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Ice Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Hog Rider Ice Wizard
Fireball
Goblin Gang Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Bats Goblin Gang Barbarians Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Ice Wizard Hog Rider Freeze Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Ice Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Hog Rider Bats Freeze Ice Wizard
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Hog Rider
Bats Zap Goblin Gang Freeze Barbarians
Inferno Tower
Freeze
Hog Rider Zap
Ice Wizard
Zap

Defense Synergies 1 11

Bats
Zap Inferno Tower Freeze Ice Wizard
Zap
Bats Goblin Gang Barbarians Inferno Tower Ice Wizard
Goblin Gang
Inferno Tower Zap Barbarians Ice Wizard
Barbarians
Zap Goblin Gang
Hog Rider
Inferno Tower
Goblin Gang Bats Zap Ice Wizard
Freeze
Bats
Ice Wizard
Bats Zap Goblin Gang Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Bats Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Inferno Tower Bats Freeze Ice Wizard
Barbarians Inferno Tower Bats Goblin Gang Ice Wizard
Barbarians
Goblin Gang Freeze Bats Zap Ice Wizard
Bats Inferno Tower Zap Goblin Gang Freeze Ice Wizard
Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Barbarians Inferno Tower Ice Wizard
Bats Goblin Gang Barbarians Ice Wizard Zap Freeze
Inferno Tower Bats Zap Goblin Gang Ice Wizard
Barbarians Inferno Tower Bats Zap Goblin Gang Freeze Ice Wizard
Bats Zap Goblin Gang Barbarians Freeze
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Freeze
Barbarians Bats Goblin Gang Inferno Tower
Bats Zap Goblin Gang Barbarians Ice Wizard
Zap Freeze Bats Barbarians Ice Wizard
Barbarians Inferno Tower
Goblin Gang Bats Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Inferno Tower
Zap Goblin Gang
Goblin Gang Barbarians Bats Zap Inferno Tower
Goblin Gang Bats Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Bats Zap Goblin Gang Freeze Ice Wizard
Goblin Gang Bats Barbarians Inferno Tower Ice Wizard
Inferno Tower Barbarians
Zap Freeze Bats Barbarians Inferno Tower
Inferno Tower Goblin Gang Barbarians
Bats Barbarians Inferno Tower
Zap Barbarians
Barbarians Goblin Gang Inferno Tower
Barbarians
Goblin Gang Barbarians Inferno Tower Bats Zap Freeze
Bats Zap Barbarians Inferno Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ice Wizard
Barbarians Freeze
Zap
Bats Zap Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Bats Goblin Gang
Zap
Zap
Freeze
Zap
Zap
Freeze
Bats
Zap
Zap
Zap Barbarians
Zap Freeze Ice Wizard
Zap Ice Wizard
Zap
Zap
Bats Zap Ice Wizard
Zap Bats Freeze
Zap
Zap Freeze
Zap Bats Goblin Gang Barbarians Freeze
Zap Ice Wizard
Freeze
Goblin Gang
Zap
Zap
Zap Bats Goblin Gang Freeze
Bats Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: