My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider Furnace Baby Dragon Witch
Zap
Fire Spirit Bats Furnace Witch
Barbarian Barrel
Fire Spirit Furnace Witch
The Log
Fire Spirit Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Fire Spirit Bats Furnace Witch
Royal Delivery
Fire Spirit Bats Hog Rider Baby Dragon Witch
Fireball
Hog Rider Furnace Baby Dragon Witch
Poison
Bats Furnace Witch
Lightning
Furnace Baby Dragon Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Hog Rider Furnace Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace Baby Dragon
Bats
Hog Rider Mega Knight Baby Dragon
Hog Rider
Fire Spirit Bats The Log Furnace Baby Dragon Witch Mega Knight
Furnace
Fire Spirit Hog Rider Baby Dragon
Baby Dragon
Fire Spirit Bats Hog Rider Furnace Witch Mega Knight
Witch
Hog Rider Baby Dragon Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Baby Dragon Witch The Log

Defense Synergies 0 11

Fire Spirit
The Log
Bats
Baby Dragon The Log Mega Knight
Hog Rider
Furnace
Baby Dragon
Baby Dragon
Bats Furnace Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Fire Spirit Bats Baby Dragon Witch Mega Knight
Mega Knight
Bats Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Bats Furnace Witch The Log Mega Knight
Furnace Witch Mega Knight Fire Spirit Bats
Witch Bats Furnace Mega Knight
The Log Mega Knight
The Log Fire Spirit Bats Furnace Baby Dragon Mega Knight
Bats Furnace Fire Spirit Baby Dragon Witch
Baby Dragon The Log Mega Knight
Witch Furnace
Fire Spirit Mega Knight
Bats Witch Furnace Baby Dragon The Log Mega Knight
Bats Furnace Baby Dragon Witch
Furnace Mega Knight Fire Spirit Bats Witch The Log
Fire Spirit Mega Knight Bats Furnace Baby Dragon Witch The Log
Furnace Mega Knight
Furnace The Log Mega Knight
Mega Knight Bats Furnace Witch
Fire Spirit Mega Knight Bats Furnace Baby Dragon Witch The Log
Furnace Baby Dragon Witch The Log Fire Spirit Bats Mega Knight
Mega Knight Fire Spirit Bats Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Baby Dragon The Log Mega Knight
Mega Knight Bats Furnace Witch The Log
Mega Knight Bats The Log
Witch Mega Knight
Fire Spirit Furnace Bats Baby Dragon Witch
Bats Furnace Witch
Mega Knight
Mega Knight Bats Baby Dragon Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight The Log
Mega Knight Witch
Furnace Baby Dragon Witch Mega Knight
Witch Bats Furnace Baby Dragon The Log
Bats Mega Knight Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Fire Spirit Furnace Baby Dragon The Log Mega Knight
Fire Spirit Bats Furnace Baby Dragon Witch
Fire Spirit Furnace Baby Dragon Witch The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Bats
The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Baby Dragon Witch The Log
Furnace Baby Dragon The Log Mega Knight
Bats
Fire Spirit Baby Dragon The Log Mega Knight
Fire Spirit Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Fire Spirit Furnace Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Fire Spirit Bats Furnace Baby Dragon Witch
Bats Witch
The Log Mega Knight
Mega Knight
The Log
Fire Spirit Bats Witch
Fire Spirit Baby Dragon Witch
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log Mega Knight

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