My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Valkyrie Skeleton Army Witch
Fireball
Goblin Gang Skeleton Army Witch
Poison
Bats Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Zap
Zap
Fireball Giant Bats Valkyrie Witch
Goblin Gang
Valkyrie Giant
Fireball
Zap Giant
Valkyrie
Bats Zap Goblin Gang Giant Witch
Giant
Bats Zap Goblin Gang Fireball Valkyrie Witch
Skeleton Army
Witch
Zap Valkyrie Giant

Defense Synergies 1 10

Bats
Zap Valkyrie
Zap
Fireball Bats Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang
Zap Valkyrie Skeleton Army
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Goblin Gang Fireball Witch
Giant
Skeleton Army
Zap Goblin Gang
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeleton Army Bats Zap Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Bats Valkyrie
Skeleton Army Witch Bats Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Zap Valkyrie
Bats Zap Goblin Gang Fireball Witch
Zap Fireball Valkyrie
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Witch Zap Fireball
Bats Zap Goblin Gang Fireball Witch
Skeleton Army Bats Zap Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Zap Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Skeleton Army Witch
Fireball Bats Zap Goblin Gang Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Bats Fireball
Goblin Gang Valkyrie Skeleton Army Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Fireball Witch
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Bats Zap Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Bats Zap Fireball
Goblin Gang Valkyrie Skeleton Army Witch
Fireball Bats Zap Goblin Gang Witch
Goblin Gang Skeleton Army Bats Fireball Valkyrie Witch
Valkyrie Skeleton Army
Zap Bats Fireball Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Bats Valkyrie Witch
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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