My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Giant Goblin Barrel
Giant Snowball
Spear Goblins Bomber Minions Barbarians Musketeer Goblin Barrel
Zap
Spear Goblins Bomber Minions Goblin Barrel
Barbarian Barrel
Spear Goblins Bomber Barbarians Musketeer Wizard Goblin Barrel
The Log
Spear Goblins Bomber Barbarians Musketeer Goblin Barrel
Earthquake
Spear Goblins Bomber Barbarians Goblin Barrel
Arrows
Spear Goblins Bomber Minions Goblin Barrel
Royal Delivery
Spear Goblins Bomber Minions Barbarians Musketeer Wizard Goblin Barrel
Fireball
Bomber Minions Barbarians Musketeer Wizard Goblin Barrel
Poison
Spear Goblins Bomber Minions Barbarians Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Minions Goblin Barrel Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Minions Goblin Barrel

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Giant
Bomber
Giant Minions
Minions
Giant Bomber
Barbarians
Musketeer
Giant
Giant
Bomber Minions Musketeer Goblin Barrel Spear Goblins Wizard
Wizard
Giant
Goblin Barrel
Spear Goblins Giant

Defense Synergies 0 4

Spear Goblins
Minions Barbarians Musketeer
Bomber
Minions
Spear Goblins Musketeer
Barbarians
Spear Goblins
Musketeer
Spear Goblins Minions
Giant
Wizard
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Musketeer Wizard
Barbarians Bomber Minions Musketeer
Barbarians Bomber Minions Musketeer
Barbarians Bomber Minions Musketeer
Bomber Barbarians
Spear Goblins Bomber Minions Musketeer
Minions Musketeer Spear Goblins Wizard
Barbarians Musketeer
Barbarians Minions Musketeer
Spear Goblins Bomber Barbarians Musketeer
Minions Barbarians Spear Goblins Bomber Musketeer Wizard
Minions Musketeer Spear Goblins Wizard
Barbarians Bomber Minions Musketeer Wizard
Bomber Wizard Minions Barbarians
Barbarians
Barbarians
Barbarians Wizard Bomber Minions Musketeer
Spear Goblins Bomber Minions Barbarians Musketeer Wizard
Wizard Spear Goblins Bomber Minions Barbarians Musketeer
Barbarians Musketeer
Bomber Wizard Spear Goblins Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Bomber Musketeer Wizard
Barbarians Spear Goblins Minions Musketeer
Barbarians Musketeer
Barbarians Musketeer
Wizard Minions Musketeer
Spear Goblins Minions Barbarians Musketeer
Barbarians
Spear Goblins Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians
Barbarians Wizard
Wizard Bomber Barbarians Musketeer
Barbarians Spear Goblins Bomber Minions Musketeer
Minions Bomber Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Barbarians Musketeer
Bomber Wizard
Wizard Spear Goblins Minions Musketeer
Bomber Musketeer Wizard
Wizard
Wizard
Minions Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Spear Goblins Bomber Musketeer Wizard
Musketeer Wizard
Bomber Minions
Bomber Musketeer Wizard
Bomber Wizard
Minions Musketeer
Wizard
Musketeer
Barbarians Musketeer
Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Musketeer Wizard
Bomber Musketeer Wizard
Wizard
Spear Goblins Minions Barbarians Musketeer
Musketeer Wizard
Musketeer Wizard
Bomber Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer

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