My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Valkyrie Wizard Witch
The Log
Fire Spirit Barbarians Elite Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Witch
Fireball
Barbarians Minion Horde Elite Barbarians Hog Rider Wizard Witch
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Valkyrie Hog Rider Barbarians Minion Horde Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Valkyrie Hog Rider Barbarians

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Barbarians
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Valkyrie Fire Spirit Hog Rider Wizard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Wizard Witch
Hog Rider
Fire Spirit Valkyrie Barbarians Minion Horde Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 1 5

Fire Spirit
Valkyrie
Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Fire Spirit Wizard Witch
Hog Rider
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Barbarians Minion Horde Witch Fire Spirit Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Witch Valkyrie
Barbarians Elite Barbarians Valkyrie
Fire Spirit Valkyrie
Minion Horde Fire Spirit Wizard Witch
Barbarians Valkyrie
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch Wizard
Minion Horde Wizard Witch
Barbarians Minion Horde Fire Spirit Elite Barbarians Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Barbarians Minion Horde Witch
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Wizard Elite Barbarians Valkyrie Witch
Fire Spirit Barbarians Minion Horde Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Fire Spirit Barbarians
Barbarians Elite Barbarians
Valkyrie Wizard Fire Spirit Barbarians Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Witch
Elite Barbarians Valkyrie Wizard
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Fire Spirit Wizard Minion Horde Witch
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Barbarians Elite Barbarians Valkyrie Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Minion Horde Valkyrie Wizard Witch
Wizard Barbarians Minion Horde Valkyrie Witch
Barbarians Elite Barbarians Witch Minion Horde Valkyrie
Valkyrie Barbarians Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Barbarians Valkyrie
Wizard Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard Witch
Minion Horde
Wizard
Barbarians Minion Horde
Fire Spirit Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Elite Barbarians Fire Spirit Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Barbarians Witch
Fire Spirit Wizard Witch
Minion Horde Valkyrie Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch
Witch
Witch

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