My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Wizard Barbarian Hut Skeleton Army Witch
The Log
Barbarian Hut Skeleton Army Witch
Earthquake
Barbarian Hut Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Wizard Skeleton Army Witch
Fireball
Wizard Barbarian Hut Skeleton Army Witch
Poison
Bats Wizard Barbarian Hut Skeleton Army Witch
Lightning
Wizard Barbarian Hut Witch
Rocket
Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Freeze Giant Wizard Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Barbarian Hut
Arrows
Giant Barbarian Hut Freeze
Giant
Bats Arrows Wizard Barbarian Hut Witch
Wizard
Giant
Barbarian Hut
Bats Arrows Giant
Skeleton Army
Freeze
Arrows
Witch
Giant

Defense Synergies 1 6

Bats
Barbarian Hut Freeze
Arrows
Barbarian Hut
Giant
Wizard
Skeleton Army Freeze
Barbarian Hut
Bats Arrows Skeleton Army
Skeleton Army
Wizard Barbarian Hut Freeze
Freeze
Bats Wizard Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Barbarian Hut Skeleton Army Bats Witch
Barbarian Hut Skeleton Army Witch Bats Freeze
Barbarian Hut Skeleton Army Witch Bats
Arrows Skeleton Army
Arrows Skeleton Army Freeze Bats
Bats Arrows Wizard Barbarian Hut Freeze Witch
Barbarian Hut Arrows
Barbarian Hut Witch Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Arrows Wizard Freeze
Arrows Bats Wizard Barbarian Hut Witch
Barbarian Hut Skeleton Army Bats Wizard Freeze Witch
Wizard Barbarian Hut Skeleton Army Bats Arrows Freeze Witch
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Freeze
Wizard Barbarian Hut Bats Arrows Skeleton Army Witch
Arrows Bats Wizard Barbarian Hut Skeleton Army Witch
Arrows Wizard Freeze Witch Bats Barbarian Hut
Barbarian Hut
Wizard Skeleton Army Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Witch
Arrows Wizard
Skeleton Army Bats Barbarian Hut Witch
Skeleton Army Bats Barbarian Hut
Barbarian Hut Skeleton Army Witch
Arrows Wizard Bats Freeze Witch
Skeleton Army Bats Barbarian Hut Witch
Barbarian Hut Skeleton Army
Freeze Bats Barbarian Hut Skeleton Army Witch
Witch Barbarian Hut Skeleton Army
Bats Witch
Skeleton Army Arrows
Skeleton Army Wizard Barbarian Hut Witch
Wizard Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Bats Barbarian Hut Freeze
Bats Arrows Wizard Barbarian Hut Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Freeze
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Freeze
Wizard Arrows
Arrows Wizard Bats Freeze Witch
Arrows Wizard Witch
Arrows Wizard Barbarian Hut Freeze
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Barbarian Hut
Arrows Freeze
Arrows Barbarian Hut
Arrows Wizard Barbarian Hut Witch
Arrows Wizard Barbarian Hut
Arrows Freeze
Bats
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows Barbarian Hut
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Freeze Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Barbarian Hut Skeleton Army Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Bats Freeze Witch
Bats Witch
Freeze Witch

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