My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Bandit
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde Royal Giant Bandit
Barbarian Barrel
Bandit
The Log
Royal Giant Bandit
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde P.E.K.K.A Bandit
Fireball
Minion Horde Bandit
Poison
Bats Minion Horde
Lightning
Bandit
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Tornado Bandit Minion Horde Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Barbarian Barrel P.E.K.K.A Bandit
Zap
Tornado P.E.K.K.A Bats Minion Horde Royal Giant Barbarian Barrel Bandit
Minion Horde
Zap Royal Giant Barbarian Barrel
Royal Giant
Bats Barbarian Barrel Zap Minion Horde Tornado Bandit
Barbarian Barrel
Royal Giant Bats Zap Minion Horde Tornado P.E.K.K.A Bandit
Tornado
Zap P.E.K.K.A Royal Giant Barbarian Barrel
P.E.K.K.A
Zap Tornado Bats Barbarian Barrel
Bandit
Bats Zap Royal Giant Barbarian Barrel

Defense Synergies 1 14

Bats
Zap Barbarian Barrel P.E.K.K.A Bandit
Zap
Bats Minion Horde Barbarian Barrel Tornado P.E.K.K.A Bandit
Minion Horde
Zap Barbarian Barrel Tornado
Royal Giant
Barbarian Barrel
Bats Zap Minion Horde Tornado P.E.K.K.A Bandit
Tornado
P.E.K.K.A Zap Minion Horde Barbarian Barrel
P.E.K.K.A
Tornado Bats Zap Barbarian Barrel
Bandit
Bats Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Barbarian Barrel
Minion Horde P.E.K.K.A Bats Zap Bandit
Minion Horde Tornado P.E.K.K.A Bats Bandit
Minion Horde P.E.K.K.A Bats Bandit
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Bats Zap Bandit
Bats Minion Horde Tornado Zap
Zap Barbarian Barrel P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Tornado
Tornado Minion Horde Barbarian Barrel Bandit
Bats Minion Horde Zap Barbarian Barrel Tornado Bandit
Minion Horde Bats Zap Tornado
Minion Horde P.E.K.K.A Bats Zap Bandit
Bats Zap Minion Horde Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A Minion Horde Bandit
Minion Horde Tornado Zap P.E.K.K.A Bandit
Minion Horde Bats Tornado P.E.K.K.A
Bats Zap Minion Horde Barbarian Barrel Tornado Bandit
Zap Barbarian Barrel Tornado Bats Bandit
P.E.K.K.A Tornado
Bats Minion Horde Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit Zap Barbarian Barrel
P.E.K.K.A Bandit Bats Zap Minion Horde
P.E.K.K.A Bats Zap Minion Horde Barbarian Barrel Tornado Bandit
P.E.K.K.A Minion Horde Bandit
Bats Zap Minion Horde Tornado
P.E.K.K.A Bats Minion Horde Bandit
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Bats Barbarian Barrel Tornado Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Zap Tornado
P.E.K.K.A Minion Horde Bandit
Minion Horde
Bats Zap Minion Horde Barbarian Barrel Tornado P.E.K.K.A
Bats Zap Minion Horde Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Barrel Bandit
Zap Barbarian Barrel Tornado Bandit
Minion Horde Barbarian Barrel Bandit
Barbarian Barrel
Zap Minion Horde Barbarian Barrel
Bats Zap Minion Horde Tornado
Minion Horde Tornado
Zap Barbarian Barrel Tornado
Zap Tornado Bandit
Bats Minion Horde Tornado
Zap Minion Horde Barbarian Barrel Tornado Bandit
Zap Tornado
Barbarian Barrel Bandit
Minion Horde Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Minion Horde Barbarian Barrel Bandit
Minion Horde Barbarian Barrel Bandit
Barbarian Barrel Tornado
Bats Minion Horde
Zap Barbarian Barrel Bandit
Zap Barbarian Barrel Tornado
Minion Horde
Tornado
Tornado
Zap Minion Horde Barbarian Barrel
Zap Tornado Barbarian Barrel
Minion Horde
Zap Barbarian Barrel Tornado Bandit
Zap Tornado Bandit
Zap Barbarian Barrel Tornado Bandit
Bats Zap Minion Horde Tornado
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Bats Barbarian Barrel Bandit
Zap Tornado
Barbarian Barrel
Minion Horde
Zap
Zap Tornado
Minion Horde P.E.K.K.A
Zap Bats Minion Horde Tornado
Bats Zap Tornado
Zap Barbarian Barrel Tornado Bandit

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