My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram Bandit
Giant Snowball
Archers Minions Mega Minion Battle Ram
Zap
Archers Minions Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mega Minion Battle Ram P.E.K.K.A Bandit
Fireball
Archers Minions Mega Minion Battle Ram Bandit
Poison
Archers Minions Mega Minion
Lightning
Mega Minion Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mega Minion Bandit Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Archers Mega Minion Battle Ram Bandit
Minions
Battle Ram P.E.K.K.A Bandit
Mega Minion
Arrows Poison
Battle Ram
Poison Bandit Archers Arrows Minions P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Mega Minion
P.E.K.K.A
Arrows Poison Archers Minions Battle Ram
Bandit
Battle Ram Archers Arrows Minions

Defense Synergies 0 10

Archers
Minions Mega Minion P.E.K.K.A Bandit
Arrows
Mega Minion P.E.K.K.A Bandit
Minions
Archers P.E.K.K.A Bandit
Mega Minion
Archers Arrows Bandit
Battle Ram
Poison
P.E.K.K.A
Archers Arrows Minions
Bandit
Archers Arrows Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
P.E.K.K.A Minions Mega Minion Bandit
P.E.K.K.A Archers Minions Mega Minion Bandit
P.E.K.K.A Minions Mega Minion Bandit
Arrows Poison P.E.K.K.A
Arrows Archers Minions Mega Minion Bandit
Minions Mega Minion Archers Arrows Poison
Arrows Poison P.E.K.K.A Bandit
P.E.K.K.A Minions
Archers Bandit
Archers Minions Poison Arrows Mega Minion Bandit
Arrows Minions Mega Minion Archers Poison
P.E.K.K.A Minions Bandit
Arrows Minions Mega Minion Poison P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Minions Poison P.E.K.K.A
Arrows Archers Minions Mega Minion Bandit
Arrows Poison Archers Minions Mega Minion Bandit
P.E.K.K.A
Archers Arrows Minions Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Bandit
Poison Bandit Archers Arrows Mega Minion
P.E.K.K.A Bandit Minions
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Poison Archers Minions
P.E.K.K.A Archers Minions Mega Minion Bandit
P.E.K.K.A
P.E.K.K.A Minions Mega Minion Poison Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Minions Mega Minion
P.E.K.K.A Arrows Poison
P.E.K.K.A Bandit
Archers
Archers Minions Mega Minion Poison P.E.K.K.A
Arrows Minions Poison Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Poison Arrows
Arrows Poison Minions Mega Minion
Archers Arrows Poison
Arrows Poison
Arrows Poison Bandit
Minions Poison
Poison Arrows Bandit
Poison Archers Arrows
Poison Bandit
Arrows Minions Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Minions
Archers Arrows Mega Minion Poison Bandit
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion
Arrows Poison Bandit
Arrows Poison Bandit
Poison Arrows Bandit
Poison Archers Arrows
Minions Mega Minion Poison
Mega Minion
Poison Arrows Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison
Archers Minions Bandit
Poison Archers Arrows Mega Minion
Arrows
Poison Mega Minion
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Minions Poison
Poison
Poison Bandit

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