My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Giant Skeleton P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Minions Zappies Goblin Barrel
Zap
Minions Zappies Goblin Barrel Bandit
Barbarian Barrel
Zappies Goblin Barrel Hunter Giant Skeleton Bandit
The Log
Zappies Goblin Barrel Hunter Giant Skeleton Bandit
Earthquake
Zappies Goblin Barrel
Arrows
Minions Zappies Goblin Barrel
Royal Delivery
Minions Zappies Goblin Barrel Hunter Giant Skeleton P.E.K.K.A Bandit
Fireball
Minions Zappies Goblin Barrel Hunter Bandit
Poison
Minions Zappies Hunter
Lightning
Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Bandit Zappies Hunter Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Giant Skeleton Bandit
Minions
Giant Skeleton P.E.K.K.A Bandit
Zappies
Goblin Barrel Giant Skeleton P.E.K.K.A Bandit
Goblin Barrel
Arrows Zappies Giant Skeleton P.E.K.K.A Bandit
Hunter
Giant Skeleton P.E.K.K.A Bandit
Giant Skeleton
Arrows Minions Zappies Goblin Barrel Hunter Bandit
P.E.K.K.A
Arrows Minions Zappies Goblin Barrel Hunter
Bandit
Arrows Minions Zappies Goblin Barrel Hunter Giant Skeleton

Defense Synergies 0 14

Arrows
Giant Skeleton P.E.K.K.A Bandit
Minions
Zappies Hunter Giant Skeleton P.E.K.K.A Bandit
Zappies
Minions Giant Skeleton P.E.K.K.A Bandit
Goblin Barrel
Hunter
Minions Giant Skeleton P.E.K.K.A Bandit
Giant Skeleton
Arrows Minions Zappies Hunter
P.E.K.K.A
Arrows Minions Zappies Hunter
Bandit
Arrows Minions Zappies Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies
Hunter P.E.K.K.A Minions Zappies Bandit
Hunter P.E.K.K.A Minions Zappies Giant Skeleton Bandit
Hunter P.E.K.K.A Minions Zappies Bandit
Arrows Giant Skeleton P.E.K.K.A
Arrows Minions Zappies Hunter Bandit
Minions Hunter Arrows Zappies
Arrows Giant Skeleton P.E.K.K.A Bandit
Zappies Hunter P.E.K.K.A Minions
Zappies Hunter Giant Skeleton Bandit
Minions Arrows Zappies Hunter Giant Skeleton Bandit
Arrows Minions Hunter Zappies
Hunter P.E.K.K.A Minions Zappies Giant Skeleton Bandit
Arrows Minions Zappies Hunter P.E.K.K.A
P.E.K.K.A Zappies Hunter Bandit
Zappies Hunter P.E.K.K.A Bandit
Arrows Minions Zappies Hunter P.E.K.K.A
Arrows Minions Zappies Hunter Bandit
Arrows Hunter Minions Zappies Giant Skeleton Bandit
P.E.K.K.A Zappies Hunter
Arrows Minions Zappies Hunter Giant Skeleton P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton P.E.K.K.A Bandit
Bandit Arrows Hunter
Zappies Giant Skeleton P.E.K.K.A Bandit Minions Hunter
Hunter Giant Skeleton P.E.K.K.A Zappies Bandit
Giant Skeleton P.E.K.K.A Zappies Hunter Bandit
Arrows Minions Zappies Hunter
P.E.K.K.A Minions Zappies Hunter Giant Skeleton Bandit
Giant Skeleton P.E.K.K.A Zappies Hunter
Giant Skeleton P.E.K.K.A Minions Zappies Bandit
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies Hunter Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Zappies Hunter Bandit
Zappies
Zappies Minions Hunter Giant Skeleton P.E.K.K.A
Arrows Minions Zappies Hunter Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Arrows
Arrows Minions Hunter
Arrows
Arrows Hunter
Arrows Bandit
Minions
Arrows Bandit
Arrows
Hunter Bandit
Arrows Minions Bandit
Arrows
Arrows Hunter Bandit
Arrows Bandit
Arrows
Minions
Arrows Hunter Bandit
Arrows
Minions Giant Skeleton
Arrows
Arrows
Arrows Hunter
Arrows Hunter Bandit
Arrows Bandit
Arrows Bandit
Arrows Hunter
Minions Zappies
Arrows Hunter Bandit
Arrows Zappies
P.E.K.K.A Giant Skeleton
Arrows
Minions Zappies Bandit
Arrows Zappies Hunter
Arrows
Hunter
Arrows
Arrows Giant Skeleton
P.E.K.K.A
Minions Zappies Giant Skeleton
Zappies
Giant Skeleton Bandit

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