My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Ram Rider
Giant Snowball
Goblins Witch Ram Rider
Zap
Goblins Inferno Tower Witch Bandit Ram Rider
Barbarian Barrel
Goblins Inferno Tower Witch Giant Skeleton Bandit
The Log
Goblins Witch Giant Skeleton Bandit Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Witch Giant Skeleton Bandit Ram Rider
Fireball
Inferno Tower Witch Bandit Ram Rider
Poison
Inferno Tower Witch
Lightning
Inferno Tower Witch Bandit Ram Rider
Rocket
Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Bandit Inferno Tower Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Ram Rider Goblins Witch Giant Skeleton Bandit
Arrows
Zap Giant Skeleton Bandit Ram Rider
Inferno Tower
Witch
Zap Giant Skeleton Bandit Ram Rider
Giant Skeleton
Zap Arrows Witch Bandit
Bandit
Zap Arrows Witch Giant Skeleton Ram Rider
Ram Rider
Zap Arrows Witch Bandit

Defense Synergies 0 17

Goblins
Zap Inferno Tower Giant Skeleton Bandit
Zap
Goblins Arrows Inferno Tower Witch Giant Skeleton Bandit Ram Rider
Arrows
Zap Inferno Tower Giant Skeleton Bandit
Inferno Tower
Goblins Zap Arrows Bandit
Witch
Zap Giant Skeleton Bandit
Giant Skeleton
Goblins Zap Arrows Witch
Bandit
Goblins Zap Arrows Inferno Tower Witch Ram Rider
Ram Rider
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Ram Rider
Inferno Tower Goblins Zap Witch Bandit Ram Rider
Inferno Tower Witch Ram Rider Goblins Giant Skeleton Bandit
Inferno Tower Witch Goblins Bandit Ram Rider
Arrows Giant Skeleton
Arrows Goblins Zap Bandit
Inferno Tower Ram Rider Zap Arrows Witch
Zap Arrows Inferno Tower Giant Skeleton Bandit Ram Rider
Inferno Tower Witch Goblins
Goblins Inferno Tower Giant Skeleton Bandit
Goblins Witch Zap Arrows Giant Skeleton Bandit Ram Rider
Arrows Inferno Tower Zap Witch Ram Rider
Inferno Tower Zap Witch Giant Skeleton Bandit Ram Rider
Goblins Zap Arrows Witch
Inferno Tower Bandit Ram Rider
Inferno Tower Zap Bandit Ram Rider
Goblins Arrows Inferno Tower Witch
Arrows Goblins Zap Witch Bandit Ram Rider
Zap Arrows Witch Giant Skeleton Bandit Ram Rider
Inferno Tower Ram Rider
Goblins Arrows Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Witch Giant Skeleton Bandit
Bandit Zap Arrows
Giant Skeleton Bandit Goblins Zap Inferno Tower Witch Ram Rider
Giant Skeleton Zap Inferno Tower Bandit Ram Rider
Inferno Tower Giant Skeleton Witch Bandit Ram Rider
Arrows Zap Witch Ram Rider
Goblins Inferno Tower Witch Giant Skeleton Bandit Ram Rider
Inferno Tower Giant Skeleton
Zap Giant Skeleton Goblins Inferno Tower Witch Bandit
Inferno Tower Witch
Inferno Tower Witch Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Inferno Tower Witch Bandit Ram Rider
Witch
Inferno Tower Witch Goblins Zap Giant Skeleton
Arrows Zap Inferno Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Zap Bandit Ram Rider
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Zap Arrows
Arrows Zap Witch Ram Rider
Arrows Witch
Arrows Zap Ram Rider
Arrows Zap Bandit Ram Rider
Goblins
Zap Arrows Bandit Ram Rider
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Witch Bandit
Arrows Bandit
Arrows
Zap Arrows Bandit
Zap Arrows Witch
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch Bandit Ram Rider
Zap Arrows Witch Bandit Ram Rider
Zap Arrows Bandit
Zap Arrows Witch
Zap Witch
Zap Arrows Bandit
Zap Arrows
Giant Skeleton
Arrows
Zap Witch Bandit
Zap Arrows Witch Ram Rider
Arrows
Arrows Zap
Zap Arrows Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton Bandit

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