My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon X-Bow Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon Night Witch Lava Hound
Giant Snowball
Archers Guards Balloon Lumberjack Night Witch Lava Hound
Zap
Archers Guards Balloon X-Bow Night Witch Lava Hound
Barbarian Barrel
Archers Guards X-Bow Lumberjack Night Witch
The Log
Archers Guards X-Bow Lumberjack
Earthquake
Archers Guards X-Bow
Arrows
Archers Guards Night Witch Lava Hound
Royal Delivery
Archers Guards Balloon Lumberjack Night Witch Lava Hound
Fireball
Archers Balloon X-Bow Lumberjack Night Witch Lava Hound
Poison
Archers Guards Balloon X-Bow Night Witch Lava Hound
Lightning
Balloon X-Bow Lumberjack Night Witch
Rocket
Balloon X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Lumberjack Night Witch Balloon Lightning X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Lumberjack Night Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon X-Bow Lumberjack Lava Hound
Guards
X-Bow Lumberjack Lava Hound
Balloon
Lumberjack Lava Hound Archers
Lightning
Lava Hound
X-Bow
Archers Guards
Lumberjack
Balloon Archers Guards Night Witch Lava Hound
Night Witch
Lumberjack Lava Hound
Lava Hound
Balloon Lightning Archers Guards Lumberjack Night Witch

Defense Synergies 0 5

Archers
Guards X-Bow Lumberjack
Guards
Archers X-Bow Lumberjack
Balloon
Lightning
X-Bow
Archers Guards
Lumberjack
Archers Guards
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning X-Bow
Lumberjack X-Bow Night Witch
Lumberjack Archers Lightning Night Witch
Lumberjack Night Witch Guards
Lightning X-Bow Lumberjack
Archers Guards X-Bow Lumberjack Night Witch
Lightning Archers X-Bow Night Witch
Lightning X-Bow
X-Bow Lumberjack Night Witch
Guards Archers Lumberjack Night Witch
Archers Guards X-Bow Lumberjack Night Witch
Archers Night Witch
Lumberjack Night Witch Guards Lightning X-Bow
Guards X-Bow Lumberjack Night Witch
X-Bow Lumberjack
Lightning X-Bow Lumberjack
X-Bow Lumberjack Night Witch
Archers Guards X-Bow Lumberjack Night Witch
Archers Guards Lumberjack
Lumberjack
Archers Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers X-Bow
Archers Lightning X-Bow Lumberjack
Guards Lumberjack Lightning
Guards Lightning Lumberjack X-Bow Night Witch
Guards Lumberjack Night Witch
Archers
Guards Archers Lightning Lumberjack Night Witch
Lumberjack
Lightning X-Bow
Guards
Guards Lumberjack
Lightning Guards
Lightning Guards Lumberjack Night Witch
Archers
Guards Archers Lightning X-Bow Lumberjack Night Witch
Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards X-Bow
X-Bow
Lightning X-Bow
Lightning Guards
Archers
X-Bow Lightning
Lightning X-Bow
Lightning Guards X-Bow Lumberjack Night Witch
Lightning X-Bow
Lightning Archers
Lightning
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning
Lightning Night Witch
Lightning Archers X-Bow
Lightning X-Bow
Lightning X-Bow Night Witch
Lightning
Lightning X-Bow
Lightning X-Bow
X-Bow Lightning
Lightning X-Bow
Lightning X-Bow
Lightning Archers X-Bow Night Witch
Lightning Guards
Lightning Night Witch
Lightning X-Bow Night Witch
Lightning
Lightning
Lightning Archers Guards X-Bow Night Witch
Lightning Archers
Lightning Lumberjack
Lightning
Lightning
Guards Lightning
Lightning
Lightning X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: