My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Barbarians Mega Minion Baby Dragon
Zap
Cannon Royal Giant
Barbarian Barrel
Knight Cannon Barbarians
The Log
Cannon Barbarians Royal Giant
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Knight Barbarians Mega Minion Baby Dragon
Fireball
Cannon Barbarians Mega Minion Baby Dragon
Poison
Cannon Barbarians Mega Minion
Lightning
Knight Cannon Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Mega Minion Tornado Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon The Log
Cannon
Barbarians
Royal Giant
Mega Minion Tornado Baby Dragon The Log
Mega Minion
Knight Royal Giant Baby Dragon
Tornado
Baby Dragon Royal Giant The Log
Baby Dragon
Knight Tornado Royal Giant Mega Minion
The Log
Knight Royal Giant Tornado

Defense Synergies 3 11

Knight
Cannon Mega Minion Tornado Baby Dragon The Log
Cannon
Knight The Log Mega Minion Baby Dragon
Barbarians
Royal Giant
Mega Minion
Knight Cannon Tornado Baby Dragon The Log
Tornado
Knight Mega Minion Baby Dragon The Log
Baby Dragon
Knight Cannon Mega Minion Tornado The Log
The Log
Cannon Knight Mega Minion Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Baby Dragon The Log
Barbarians Knight Cannon Mega Minion The Log
Cannon Barbarians Tornado Knight Mega Minion
Cannon Barbarians Knight Mega Minion
Barbarians Tornado The Log
Tornado The Log Cannon Mega Minion Baby Dragon
Mega Minion Tornado Cannon Baby Dragon
Cannon Barbarians Baby Dragon The Log
Cannon Barbarians Tornado
Knight Tornado Cannon Barbarians
Barbarians Knight Cannon Mega Minion Tornado Baby Dragon The Log
Mega Minion Tornado Baby Dragon
Cannon Barbarians Knight The Log
Cannon Barbarians Mega Minion Tornado Baby Dragon The Log
Barbarians Knight Cannon
Barbarians Tornado Cannon The Log
Barbarians Knight Cannon Tornado
Cannon Knight Barbarians Mega Minion Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Knight Cannon Barbarians Mega Minion
Barbarians Cannon Tornado
Knight Cannon Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Knight Mega Minion Baby Dragon The Log
Barbarians Knight The Log
Knight Barbarians Tornado The Log
Barbarians Knight Cannon
Tornado Baby Dragon
Knight Barbarians Mega Minion
Knight Barbarians
Knight Barbarians Mega Minion Tornado Baby Dragon The Log
Cannon Barbarians Mega Minion
Knight Barbarians Mega Minion
Barbarians Tornado The Log
Barbarians Knight Cannon
Cannon Barbarians Baby Dragon
Barbarians Knight Mega Minion Tornado Baby Dragon The Log
Cannon Barbarians Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Knight Barbarians The Log
Baby Dragon The Log
Mega Minion Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Tornado
Tornado
Knight Tornado The Log
Tornado Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Mega Minion Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Barbarians Baby Dragon The Log
Tornado The Log Baby Dragon
Mega Minion
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon
Mega Minion
Mega Minion
The Log
The Log
Barbarians
Mega Minion Tornado Baby Dragon
The Log
Knight Mega Minion Baby Dragon
The Log Baby Dragon
Tornado
Mega Minion
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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