My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Dark Prince
Giant Snowball
Spear Goblins Three Musketeers Baby Dragon
Zap
Spear Goblins Mortar Three Musketeers Dark Prince
Barbarian Barrel
Spear Goblins Mortar Three Musketeers Dark Prince Royal Ghost
The Log
Spear Goblins Three Musketeers Dark Prince
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Three Musketeers Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Fireball
Mortar Three Musketeers Baby Dragon
Poison
Spear Goblins Mortar Three Musketeers
Lightning
Mortar Three Musketeers Baby Dragon Dark Prince
Rocket
Mortar Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Baby Dragon Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Royal Ghost Mortar Baby Dragon Dark Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Royal Ghost Mortar

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mortar Baby Dragon Dark Prince Royal Ghost
Zap
P.E.K.K.A Spear Goblins Mortar Three Musketeers Baby Dragon Dark Prince Royal Ghost
Mortar
Spear Goblins Zap Baby Dragon Dark Prince
Three Musketeers
Zap Dark Prince Royal Ghost
Baby Dragon
Spear Goblins Zap Mortar Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Zap Mortar Three Musketeers Baby Dragon Royal Ghost
P.E.K.K.A
Zap Baby Dragon
Royal Ghost
Spear Goblins Zap Three Musketeers Dark Prince

Defense Synergies 0 16

Spear Goblins
Zap Mortar Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Zap
Spear Goblins Mortar Three Musketeers Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Mortar
Spear Goblins Zap Baby Dragon
Three Musketeers
Zap
Baby Dragon
Spear Goblins Zap Mortar Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Zap Baby Dragon Royal Ghost
P.E.K.K.A
Spear Goblins Zap Baby Dragon
Royal Ghost
Spear Goblins Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Baby Dragon
P.E.K.K.A Zap Mortar Three Musketeers Dark Prince
Mortar Three Musketeers P.E.K.K.A Dark Prince
Three Musketeers P.E.K.K.A Mortar Dark Prince
Dark Prince P.E.K.K.A
Spear Goblins Zap Baby Dragon Dark Prince Royal Ghost
Three Musketeers Spear Goblins Zap Mortar Baby Dragon
Zap Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Mortar
Spear Goblins Dark Prince Royal Ghost
Spear Goblins Zap Baby Dragon Dark Prince Royal Ghost
Three Musketeers Spear Goblins Zap Baby Dragon
Mortar P.E.K.K.A Zap Three Musketeers Dark Prince
Three Musketeers Zap Mortar Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Mortar Three Musketeers
Zap Mortar Three Musketeers P.E.K.K.A
Three Musketeers Mortar Dark Prince P.E.K.K.A
Mortar Spear Goblins Zap Three Musketeers Baby Dragon Dark Prince Royal Ghost
Zap Mortar Baby Dragon Spear Goblins Dark Prince Royal Ghost
P.E.K.K.A Mortar Three Musketeers
Dark Prince Royal Ghost Spear Goblins Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince P.E.K.K.A Royal Ghost
Zap Mortar Baby Dragon Royal Ghost
P.E.K.K.A Spear Goblins Zap Dark Prince
Dark Prince P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Dark Prince
Zap Three Musketeers Baby Dragon
Dark Prince P.E.K.K.A Spear Goblins
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Spear Goblins Mortar Baby Dragon Dark Prince
P.E.K.K.A Three Musketeers
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Three Musketeers
Three Musketeers Baby Dragon
Spear Goblins Zap Mortar Three Musketeers Baby Dragon Dark Prince P.E.K.K.A
Zap Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon Royal Ghost
Mortar Zap Baby Dragon Royal Ghost
Baby Dragon
Dark Prince
Zap Mortar Baby Dragon Dark Prince
Spear Goblins Zap Baby Dragon
Mortar Baby Dragon
Zap Baby Dragon
Zap Mortar
Three Musketeers
Zap Mortar Dark Prince
Zap Baby Dragon
Mortar Three Musketeers Baby Dragon
Mortar Baby Dragon
Zap Mortar Baby Dragon
Spear Goblins Zap Mortar Three Musketeers Baby Dragon
Mortar Three Musketeers Baby Dragon
Mortar Three Musketeers
Zap Mortar Three Musketeers Baby Dragon Dark Prince
Zap Mortar Baby Dragon
Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon Dark Prince
Mortar Zap Baby Dragon Royal Ghost
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Zap Baby Dragon
Zap
Zap Mortar
Zap
P.E.K.K.A
Zap Spear Goblins Dark Prince
Zap Three Musketeers Baby Dragon
Three Musketeers Baby Dragon Dark Prince
Zap Mortar Baby Dragon
Zap
Three Musketeers Dark Prince P.E.K.K.A
Zap Baby Dragon
Zap
Zap Mortar Baby Dragon Dark Prince Royal Ghost

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