My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Tombstone Baby Dragon
Zap
Fire Spirit Bats Tombstone
Barbarian Barrel
Fire Spirit Tombstone Wizard
The Log
Fire Spirit Tombstone
Earthquake
Tombstone
Arrows
Fire Spirit Bats Tombstone
Royal Delivery
Fire Spirit Bats Wizard Baby Dragon P.E.K.K.A
Fireball
Tombstone Wizard Baby Dragon
Poison
Bats Tombstone Wizard
Lightning
Tombstone Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Tombstone Baby Dragon Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Tombstone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Baby Dragon
Bats
Baby Dragon P.E.K.K.A
Tombstone
Wizard
P.E.K.K.A
Baby Dragon
Fire Spirit Bats P.E.K.K.A
Freeze
P.E.K.K.A
Fire Spirit Bats Wizard Baby Dragon The Log
The Log
P.E.K.K.A

Defense Synergies 1 13

Fire Spirit
P.E.K.K.A The Log
Bats
Baby Dragon Freeze P.E.K.K.A The Log
Tombstone
Wizard Baby Dragon
Wizard
Tombstone Freeze P.E.K.K.A The Log
Baby Dragon
Bats Tombstone P.E.K.K.A The Log
Freeze
Bats Wizard
P.E.K.K.A
The Log Fire Spirit Bats Wizard Baby Dragon
The Log
P.E.K.K.A Fire Spirit Bats Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Baby Dragon The Log
P.E.K.K.A Bats Tombstone The Log
P.E.K.K.A Fire Spirit Bats Tombstone Freeze
P.E.K.K.A Bats Tombstone
Tombstone P.E.K.K.A The Log
Freeze The Log Fire Spirit Bats Baby Dragon
Bats Fire Spirit Tombstone Wizard Baby Dragon Freeze
Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Tombstone
Fire Spirit
Bats Tombstone Wizard Baby Dragon Freeze The Log
Bats Wizard Baby Dragon
Tombstone P.E.K.K.A Fire Spirit Bats Wizard Freeze The Log
Fire Spirit Wizard Bats Tombstone Baby Dragon Freeze P.E.K.K.A The Log
P.E.K.K.A Tombstone
Freeze P.E.K.K.A The Log
Wizard Bats Tombstone P.E.K.K.A
Fire Spirit Tombstone Bats Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze The Log Fire Spirit Bats Tombstone
P.E.K.K.A
Wizard Fire Spirit Bats Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Wizard Baby Dragon The Log
Tombstone P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Tombstone
Fire Spirit Wizard Bats Baby Dragon Freeze
P.E.K.K.A Bats Tombstone
P.E.K.K.A
Freeze P.E.K.K.A Bats Tombstone Baby Dragon The Log
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A The Log
P.E.K.K.A Tombstone Wizard
Wizard Baby Dragon
Tombstone Bats Baby Dragon Freeze P.E.K.K.A The Log
Bats Wizard Baby Dragon Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze The Log
Wizard Fire Spirit Baby Dragon The Log
Wizard Fire Spirit Bats Baby Dragon Freeze
Fire Spirit Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon Freeze
The Log Wizard
Fire Spirit Bats
Wizard The Log
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Freeze
Bats
Fire Spirit Wizard Baby Dragon The Log
Fire Spirit Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Freeze The Log Fire Spirit Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Bats Wizard Baby Dragon
Bats Wizard Freeze
Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Fire Spirit Bats Tombstone Freeze
Fire Spirit Wizard Baby Dragon
Freeze
The Log
Wizard Baby Dragon
The Log Wizard Baby Dragon
P.E.K.K.A
Bats Baby Dragon Freeze The Log
Bats
Baby Dragon Freeze The Log

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