My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine
Fireball
Goblin Gang Flying Machine
Poison
Goblin Gang Flying Machine
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Arrows Knight Goblin Gang Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Royal Giant Flying Machine The Log
Arrows
Zap Royal Giant Knight
Knight
Goblin Gang Zap Arrows Flying Machine The Log
Goblin Gang
Knight Royal Giant
Royal Giant
Arrows Zap Goblin Gang Flying Machine The Log
Flying Machine
Zap Knight Royal Giant
Rage
The Log
Zap Knight Royal Giant

Defense Synergies 1 11

Zap
Arrows Knight Goblin Gang Flying Machine The Log
Arrows
Zap Knight
Knight
Goblin Gang Zap Arrows Flying Machine The Log
Goblin Gang
Knight Zap Flying Machine The Log
Royal Giant
Flying Machine
Zap Knight Goblin Gang The Log
Rage
The Log
Zap Knight Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine The Log
Zap Knight Goblin Gang Flying Machine The Log
Goblin Gang Knight
Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Zap Flying Machine
Zap Arrows Goblin Gang Flying Machine
Zap Arrows Flying Machine The Log
Goblin Gang
Knight Goblin Gang
Goblin Gang Zap Arrows Knight Flying Machine The Log
Arrows Zap Goblin Gang Flying Machine
Zap Knight Goblin Gang Flying Machine The Log
Zap Arrows Goblin Gang The Log
Knight Goblin Gang
Zap Goblin Gang The Log
Arrows Knight Goblin Gang
Arrows Zap Knight Goblin Gang Flying Machine The Log
Zap Arrows The Log Knight Flying Machine
Goblin Gang Arrows Knight Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Arrows Knight Goblin Gang Flying Machine The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang
Arrows Zap Goblin Gang Flying Machine
Goblin Gang Knight Flying Machine
Knight
Zap Knight Flying Machine The Log
Goblin Gang
Knight Flying Machine
Zap Arrows The Log
Knight Goblin Gang
Flying Machine
Goblin Gang Zap Knight Flying Machine The Log
Arrows Zap Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine The Log
Arrows Zap Flying Machine The Log
Arrows Flying Machine The Log
Arrows Knight Flying Machine The Log
Zap Arrows The Log
Arrows Zap Flying Machine
Arrows Flying Machine The Log
Arrows The Log Zap Flying Machine
Arrows The Log Zap Flying Machine
Goblin Gang
Zap Arrows Knight Flying Machine The Log
Zap Arrows Flying Machine
Flying Machine Knight The Log
Arrows Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine The Log
The Log
Arrows
The Log
Zap Arrows Flying Machine The Log
Zap Arrows The Log
Arrows The Log Zap Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows The Log
Zap Arrows Flying Machine
Zap Flying Machine
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Goblin Gang Flying Machine
Zap Arrows Flying Machine
Arrows The Log
Knight Goblin Gang Flying Machine
Arrows The Log Zap Flying Machine
Zap Arrows
Flying Machine
Zap Goblin Gang Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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