My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Goblin Hut Inferno Dragon Graveyard
Zap
Fire Spirit Goblin Hut Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Heal Spirit Goblin Hut Royal Ghost Graveyard
The Log
Fire Spirit Heal Spirit Goblin Hut Graveyard
Earthquake
Goblin Hut Graveyard
Arrows
Fire Spirit Heal Spirit Goblin Hut Graveyard
Royal Delivery
Fire Spirit Heal Spirit Goblin Hut Royal Ghost Inferno Dragon Graveyard
Fireball
Goblin Hut Inferno Dragon
Poison
Goblin Hut Graveyard
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Arrows Royal Ghost Inferno Dragon Goblin Hut Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Arrows Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon
Arrows
Graveyard Mega Knight
Heal Spirit
Goblin Hut Inferno Dragon Graveyard Mega Knight
Goblin Hut
Heal Spirit Royal Ghost Graveyard Mega Knight
Royal Ghost
Goblin Hut Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Heal Spirit
Graveyard
Arrows Heal Spirit Goblin Hut Mega Knight
Mega Knight
Inferno Dragon Arrows Heal Spirit Goblin Hut Royal Ghost Graveyard

Defense Synergies 1 4

Fire Spirit
Arrows
Mega Knight Goblin Hut
Heal Spirit
Goblin Hut
Arrows Royal Ghost
Royal Ghost
Goblin Hut Mega Knight
Inferno Dragon
Mega Knight
Graveyard
Mega Knight
Arrows Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Inferno Dragon Goblin Hut Mega Knight
Goblin Hut Mega Knight Fire Spirit Inferno Dragon
Goblin Hut Inferno Dragon Mega Knight
Arrows Mega Knight
Arrows Fire Spirit Royal Ghost Mega Knight
Inferno Dragon Fire Spirit Arrows Goblin Hut
Arrows Mega Knight
Inferno Dragon Goblin Hut
Fire Spirit Royal Ghost Mega Knight
Arrows Goblin Hut Royal Ghost Mega Knight
Arrows Inferno Dragon Goblin Hut
Goblin Hut Mega Knight Fire Spirit
Fire Spirit Mega Knight Arrows Goblin Hut Royal Ghost
Inferno Dragon Goblin Hut Mega Knight
Goblin Hut Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Hut
Fire Spirit Arrows Mega Knight Goblin Hut Royal Ghost
Arrows Fire Spirit Goblin Hut Royal Ghost Inferno Dragon Mega Knight
Goblin Hut Inferno Dragon
Royal Ghost Mega Knight Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Royal Ghost
Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Goblin Hut
Mega Knight
Goblin Hut Inferno Dragon Mega Knight
Fire Spirit Arrows Goblin Hut
Goblin Hut
Mega Knight Inferno Dragon
Mega Knight Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Mega Knight Arrows
Mega Knight
Mega Knight
Goblin Hut Inferno Dragon
Arrows Mega Knight Goblin Hut Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows Goblin Hut
Arrows
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows
Fire Spirit Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Fire Spirit Mega Knight
Inferno Dragon
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Fire Spirit Arrows
Goblin Hut
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Goblin Hut
Fire Spirit Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Royal Ghost Mega Knight

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