My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Tesla Wizard Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Wizard Guards Electro Wizard
Fireball
Tesla Hog Rider Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Knight Tesla Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Tesla Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Hog Rider Arrows Wizard Electro Wizard
Tesla
Hog Rider
Arrows Knight Wizard Guards Electro Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Guards
Hog Rider
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Wizard Electro Wizard

Defense Synergies 3 11

Arrows
Mega Knight Knight Tesla
Knight
Tesla Electro Wizard Arrows Wizard
Tesla
Knight Arrows Wizard Guards Electro Wizard
Hog Rider
Wizard
Knight Tesla Guards Electro Wizard Mega Knight
Guards
Tesla Wizard Electro Wizard
Electro Wizard
Knight Tesla Wizard Guards Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Mega Knight Knight Electro Wizard
Tesla Knight Guards Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Wizard
Arrows Tesla Electro Wizard Mega Knight
Tesla
Knight Guards Tesla Electro Wizard Mega Knight
Guards Electro Wizard Arrows Knight Tesla Wizard Mega Knight
Arrows Tesla Wizard Electro Wizard
Tesla Mega Knight Knight Wizard Guards Electro Wizard
Wizard Mega Knight Arrows Tesla Guards Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Arrows Knight Electro Wizard
Arrows Tesla Mega Knight Knight Wizard Guards Electro Wizard
Arrows Wizard Knight Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Arrows Knight Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Wizard Mega Knight
Guards Mega Knight Knight Electro Wizard
Guards Mega Knight Knight Tesla Electro Wizard
Knight Tesla Guards Mega Knight
Arrows Wizard Tesla Electro Wizard
Guards Knight Tesla Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight
Tesla Guards
Mega Knight Knight Tesla Guards
Mega Knight Arrows Guards Electro Wizard
Mega Knight Knight Tesla Wizard Guards
Wizard Tesla Mega Knight
Tesla Guards Electro Wizard Knight
Arrows Mega Knight Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Electro Wizard
Arrows
Arrows Knight Guards
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards Electro Wizard
Arrows Knight Wizard Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Guards
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Guards Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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