My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Barbarian Hut Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Goblins Royal Recruits Zappies Balloon
Zap
Goblins Zappies Balloon
Barbarian Barrel
Goblins Royal Recruits Zappies Barbarian Hut Electro Wizard
The Log
Goblins Royal Recruits Zappies Barbarian Hut
Earthquake
Zappies Barbarian Hut
Arrows
Goblins Royal Recruits Zappies
Royal Delivery
Goblins Royal Recruits Zappies Balloon Electro Wizard
Fireball
Zappies Barbarian Hut Balloon Electro Wizard
Poison
Royal Recruits Zappies Barbarian Hut Balloon Electro Wizard
Lightning
Barbarian Hut Balloon Electro Wizard
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Tornado Zappies Electro Wizard Balloon Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Tornado Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Balloon Barbarian Hut
Royal Recruits
Zappies Electro Wizard
Zappies
Royal Recruits Balloon
Barbarian Hut
Arrows
Tornado
Balloon
Balloon
Arrows Zappies Tornado Electro Wizard
Electro Wizard
Royal Recruits Balloon

Defense Synergies 0 9

Goblins
Zappies Electro Wizard
Arrows
Barbarian Hut Tornado
Royal Recruits
Tornado
Zappies
Goblins Tornado Electro Wizard
Barbarian Hut
Arrows Electro Wizard
Tornado
Arrows Royal Recruits Zappies Electro Wizard
Balloon
Electro Wizard
Goblins Zappies Barbarian Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits Zappies Electro Wizard
Barbarian Hut Goblins Royal Recruits Zappies Electro Wizard
Barbarian Hut Tornado Goblins Royal Recruits Zappies Electro Wizard
Royal Recruits Barbarian Hut Goblins Zappies Electro Wizard
Arrows Royal Recruits Tornado
Arrows Tornado Goblins Zappies Electro Wizard
Tornado Electro Wizard Arrows Zappies Barbarian Hut
Barbarian Hut Arrows Royal Recruits Electro Wizard
Zappies Barbarian Hut Goblins Royal Recruits Tornado
Tornado Goblins Royal Recruits Zappies Electro Wizard
Goblins Electro Wizard Arrows Royal Recruits Zappies Tornado
Arrows Zappies Barbarian Hut Tornado Electro Wizard
Royal Recruits Barbarian Hut Zappies Electro Wizard
Barbarian Hut Goblins Arrows Royal Recruits Zappies Tornado Electro Wizard
Royal Recruits Barbarian Hut Zappies Electro Wizard
Barbarian Hut Tornado Royal Recruits Zappies Electro Wizard
Barbarian Hut Goblins Arrows Royal Recruits Zappies Tornado Electro Wizard
Arrows Goblins Royal Recruits Zappies Barbarian Hut Tornado Electro Wizard
Arrows Tornado Royal Recruits Zappies Barbarian Hut Electro Wizard
Barbarian Hut Royal Recruits Zappies Tornado Electro Wizard
Royal Recruits Goblins Arrows Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Goblins Zappies Electro Wizard
Electro Wizard Arrows
Royal Recruits Zappies Goblins Barbarian Hut Electro Wizard
Royal Recruits Zappies Barbarian Hut Tornado Electro Wizard
Royal Recruits Barbarian Hut Zappies
Arrows Zappies Tornado Electro Wizard
Royal Recruits Goblins Zappies Barbarian Hut Electro Wizard
Royal Recruits Zappies Barbarian Hut
Royal Recruits Electro Wizard Goblins Zappies Barbarian Hut Tornado
Royal Recruits Zappies Barbarian Hut
Royal Recruits Zappies
Royal Recruits Arrows Tornado Electro Wizard
Royal Recruits Zappies Barbarian Hut
Royal Recruits Zappies Barbarian Hut
Royal Recruits Zappies Electro Wizard Goblins Barbarian Hut Tornado
Arrows Royal Recruits Zappies Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Hut
Arrows Tornado Electro Wizard
Arrows Barbarian Hut
Arrows Royal Recruits Barbarian Hut
Arrows
Arrows Tornado
Arrows Tornado
Arrows Barbarian Hut Tornado
Arrows Tornado
Goblins Tornado Electro Wizard
Arrows Royal Recruits Tornado Electro Wizard
Arrows Tornado
Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows Royal Recruits Barbarian Hut
Arrows Tornado
Arrows Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado
Arrows Royal Recruits Barbarian Hut
Arrows Tornado
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Electro Wizard
Electro Wizard Zappies
Arrows
Arrows Zappies Electro Wizard
Arrows
Electro Wizard Royal Recruits Zappies Barbarian Hut
Arrows Zappies Tornado Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows Tornado
Royal Recruits
Royal Recruits Zappies Tornado Electro Wizard
Zappies Tornado Electro Wizard
Royal Recruits Tornado Electro Wizard

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