My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Wizard
The Log
Fire Spirit Archers Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Archers Elite Barbarians Hog Rider Wizard
Poison
Archers Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Mini P.E.K.K.A Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Archers Mini P.E.K.K.A
Archers
Zap Elite Barbarians Mini P.E.K.K.A Hog Rider
Elite Barbarians
Zap Fire Spirit Archers Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Mini P.E.K.K.A
Fire Spirit Zap Archers Hog Rider Wizard
Hog Rider
Fire Spirit Zap Fireball Archers Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Elite Barbarians
Archers
Zap Mini P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Archers Elite Barbarians Fireball Wizard
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Zap
Mini P.E.K.K.A Fire Spirit Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Archers
Fire Spirit Zap Archers Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Archers Mini P.E.K.K.A
Archers Zap Fireball Wizard
Zap Archers Fireball Wizard
Mini P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Elite Barbarians Wizard
Zap Wizard Fire Spirit Archers Fireball
Mini P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Archers Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Mini P.E.K.K.A Wizard
Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap Archers
Mini P.E.K.K.A Archers Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Fireball Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Archers Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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