My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers
Giant Snowball
Fire Spirit Archers Goblin Gang Three Musketeers Witch Princess
Zap
Fire Spirit Archers Goblin Gang Three Musketeers Witch Princess
Barbarian Barrel
Fire Spirit Archers Goblin Gang Three Musketeers Witch Princess
The Log
Fire Spirit Archers Goblin Gang Three Musketeers Witch Princess
Earthquake
Archers Goblin Gang Witch
Arrows
Fire Spirit Archers Goblin Gang Witch Princess
Royal Delivery
Fire Spirit Archers Goblin Gang Three Musketeers Witch P.E.K.K.A Princess
Fireball
Archers Goblin Gang Three Musketeers Witch Princess
Poison
Archers Goblin Gang Three Musketeers Witch Princess
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Princess Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Three Musketeers
Zap
P.E.K.K.A Fire Spirit Archers Three Musketeers Witch Princess
Archers
Zap P.E.K.K.A
Goblin Gang
Three Musketeers P.E.K.K.A Princess
Three Musketeers
Fire Spirit Zap Goblin Gang
Witch
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Witch Princess
Princess
Zap Goblin Gang P.E.K.K.A

Defense Synergies 0 14

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Archers Goblin Gang Three Musketeers Witch P.E.K.K.A Princess
Archers
Zap Goblin Gang Witch P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A Princess
Three Musketeers
Zap
Witch
Zap Archers
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Princess
Princess
Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Goblin Gang Three Musketeers Witch
Goblin Gang Three Musketeers Witch P.E.K.K.A Fire Spirit Archers
Three Musketeers Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Princess
Goblin Gang Fire Spirit Zap Archers
Three Musketeers Fire Spirit Zap Archers Goblin Gang Witch Princess
Zap P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Goblin Gang Princess
Goblin Gang Fire Spirit Archers
Archers Goblin Gang Witch Zap Princess
Three Musketeers Zap Archers Goblin Gang Witch Princess
P.E.K.K.A Fire Spirit Zap Goblin Gang Three Musketeers Witch
Fire Spirit Three Musketeers Zap Goblin Gang Witch P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Goblin Gang Witch P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Three Musketeers Witch
Zap Witch Fire Spirit Archers Princess
P.E.K.K.A Three Musketeers
Goblin Gang Fire Spirit Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Witch P.E.K.K.A
Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Zap Witch
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers Witch
Fire Spirit Zap Archers Goblin Gang Three Musketeers Witch Princess
Goblin Gang P.E.K.K.A Archers Witch
P.E.K.K.A
Zap P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Witch
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers Witch
Archers Three Musketeers Witch Princess
Goblin Gang Witch Zap Archers Three Musketeers P.E.K.K.A
Zap Archers Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Fire Spirit Zap
Fire Spirit Zap Witch Princess
Fire Spirit Archers Witch Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Goblin Gang Three Musketeers
Zap Princess
Fire Spirit Zap Archers Princess
Fire Spirit Three Musketeers Princess
Princess
Princess Zap
Zap Three Musketeers Witch Princess
Three Musketeers Princess
Three Musketeers
Fire Spirit Zap Archers Three Musketeers Princess
Fire Spirit Zap Witch Princess
Princess
Zap
Zap Fire Spirit Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Fire Spirit Zap Archers Witch Princess
Zap Witch
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Fire Spirit Archers Goblin Gang Witch Princess
Fire Spirit Zap Archers Three Musketeers Witch Princess
Goblin Gang Three Musketeers Princess
Zap Princess
Zap
Three Musketeers P.E.K.K.A
Zap Goblin Gang Witch Princess
Zap Witch Princess
Zap Witch Princess

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