My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Elite Barbarians Royal Hogs Skeleton Army Lava Hound
Giant Snowball
Spear Goblins Archers Goblin Gang Royal Hogs Skeleton Army Lava Hound
Zap
Spear Goblins Archers Goblin Gang Royal Hogs Skeleton Army Lava Hound
Barbarian Barrel
Spear Goblins Archers Goblin Gang Elite Barbarians Royal Hogs Skeleton Army
The Log
Spear Goblins Archers Goblin Gang Elite Barbarians Royal Hogs Skeleton Army
Earthquake
Spear Goblins Archers Goblin Gang Royal Hogs Skeleton Army
Arrows
Spear Goblins Archers Goblin Gang Royal Hogs Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Archers Goblin Gang Elite Barbarians Royal Hogs Skeleton Army Lava Hound
Fireball
Archers Goblin Gang Elite Barbarians Royal Hogs Skeleton Army Lava Hound
Poison
Spear Goblins Archers Goblin Gang Royal Hogs Skeleton Army Lava Hound
Lightning
Elite Barbarians
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Archers Goblin Gang Skeleton Army Royal Hogs Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Archers Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs Spear Goblins Archers Elite Barbarians Lava Hound
Archers
Giant Snowball Elite Barbarians Royal Hogs Lava Hound
Goblin Gang
Spear Goblins Royal Hogs Lava Hound
Elite Barbarians
Spear Goblins Giant Snowball Archers
Royal Hogs
Giant Snowball Spear Goblins Archers Goblin Gang
Skeleton Army
Lava Hound
Lava Hound
Giant Snowball Archers Goblin Gang Skeleton Army

Defense Synergies 1 9

Spear Goblins
Giant Snowball Archers Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Spear Goblins Archers Elite Barbarians
Archers
Spear Goblins Giant Snowball Goblin Gang Skeleton Army
Goblin Gang
Giant Snowball Spear Goblins Archers Skeleton Army
Elite Barbarians
Giant Snowball
Royal Hogs
Skeleton Army
Spear Goblins Archers Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Elite Barbarians Skeleton Army Goblin Gang
Goblin Gang Skeleton Army Giant Snowball Archers Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Giant Snowball Archers
Giant Snowball Spear Goblins Archers Goblin Gang
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Spear Goblins Giant Snowball Archers
Archers Goblin Gang Skeleton Army Spear Goblins Giant Snowball
Spear Goblins Giant Snowball Archers Goblin Gang
Skeleton Army Giant Snowball Goblin Gang Elite Barbarians
Skeleton Army Giant Snowball Goblin Gang
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Giant Snowball Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army
Spear Goblins Giant Snowball Archers Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball Spear Goblins Archers
Elite Barbarians
Goblin Gang Skeleton Army Spear Goblins Giant Snowball Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Giant Snowball Archers Elite Barbarians
Giant Snowball Archers Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Spear Goblins Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball Archers Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Archers Elite Barbarians
Elite Barbarians Skeleton Army
Spear Goblins Giant Snowball Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang
Archers Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Spear Goblins Archers
Giant Snowball Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Archers
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Elite Barbarians
Giant Snowball Archers
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Elite Barbarians Giant Snowball Archers
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Archers Goblin Gang Skeleton Army
Giant Snowball Archers
Goblin Gang
Giant Snowball
Giant Snowball
Elite Barbarians
Giant Snowball Goblin Gang Elite Barbarians
Giant Snowball
Giant Snowball

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