My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Elixir Collector Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Witch Ice Wizard
The Log
Bomber Archers Witch
Earthquake
Bomber Archers Elixir Collector Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Witch P.E.K.K.A Ice Wizard
Fireball
Bomber Archers Elixir Collector Witch Ice Wizard
Poison
Bomber Archers Elixir Collector Witch Ice Wizard
Lightning
Elixir Collector Witch Ice Wizard
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Archers Ice Wizard Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
P.E.K.K.A Bomber Archers Witch Ice Wizard
Archers
Zap P.E.K.K.A
Elixir Collector
Rage
Witch
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Archers Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A
Zap
Bomber Archers Witch P.E.K.K.A Ice Wizard
Archers
Zap Witch P.E.K.K.A Ice Wizard
Elixir Collector
Rage
Witch
Zap Archers Ice Wizard
P.E.K.K.A
Bomber Zap Archers Ice Wizard
Ice Wizard
Zap Archers Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Bomber Zap Witch Ice Wizard
Witch P.E.K.K.A Bomber Archers Ice Wizard
Witch P.E.K.K.A Bomber Ice Wizard
Bomber P.E.K.K.A
Bomber Zap Archers Ice Wizard
Zap Archers Witch Ice Wizard
Zap P.E.K.K.A
Witch P.E.K.K.A Ice Wizard
Bomber Archers Ice Wizard
Archers Witch Ice Wizard Bomber Zap
Zap Archers Witch Ice Wizard
P.E.K.K.A Bomber Zap Witch Ice Wizard
Bomber Zap Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bomber Witch P.E.K.K.A
Bomber Zap Archers Witch Ice Wizard
Zap Witch Bomber Archers Ice Wizard
P.E.K.K.A
Bomber Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch P.E.K.K.A
Bomber Zap Archers
P.E.K.K.A Zap Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Zap Archers Witch Ice Wizard
P.E.K.K.A Archers Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Bomber Archers Witch
Witch Bomber Zap Archers P.E.K.K.A
Bomber Zap Archers Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Bomber Zap
Zap Witch Ice Wizard
Bomber Archers Witch
Zap Ice Wizard
Zap
Zap
Zap Archers
Zap
Bomber Zap Witch
Bomber
Bomber Zap Archers
Bomber Zap Witch
Zap
Zap Bomber Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Archers Witch Ice Wizard
Zap Witch
Bomber Zap
Zap
P.E.K.K.A
Zap Archers Witch
Zap Archers Witch Ice Wizard
Bomber Zap
Zap
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch

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