My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Cannon Barbarians
Zap
Fire Spirit Archers Cannon Royal Giant
Barbarian Barrel
Fire Spirit Archers Cannon Barbarians Ice Wizard
The Log
Fire Spirit Archers Cannon Barbarians Royal Giant
Earthquake
Archers Cannon Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Ice Wizard
Fireball
Archers Cannon Barbarians Ice Wizard
Poison
Archers Cannon Barbarians Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Cannon Ice Wizard Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Archers
Royal Giant
Cannon
Barbarians
Royal Giant
Fire Spirit Lightning Ice Wizard Archers The Log
Lightning
Royal Giant
The Log
Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 1 7

Fire Spirit
The Log
Archers
Cannon The Log Ice Wizard
Cannon
The Log Archers Ice Wizard
Barbarians
Royal Giant
Lightning
The Log
The Log
Cannon Fire Spirit Archers Lightning Ice Wizard
Ice Wizard
Archers Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon The Log
Barbarians Cannon The Log Ice Wizard
Cannon Barbarians Fire Spirit Archers Lightning Ice Wizard
Cannon Barbarians Ice Wizard
Lightning Barbarians The Log
The Log Fire Spirit Archers Cannon Ice Wizard
Lightning Fire Spirit Archers Cannon Ice Wizard
Lightning Cannon Barbarians The Log
Cannon Barbarians Ice Wizard
Fire Spirit Archers Cannon Barbarians Ice Wizard
Archers Barbarians Ice Wizard Cannon The Log
Archers Ice Wizard
Cannon Barbarians Fire Spirit Lightning The Log Ice Wizard
Fire Spirit Cannon Barbarians The Log
Barbarians Cannon
Barbarians Cannon Lightning The Log
Barbarians Cannon
Fire Spirit Cannon Archers Barbarians The Log Ice Wizard
The Log Fire Spirit Archers Cannon Barbarians Ice Wizard
Barbarians Cannon
Fire Spirit Archers Cannon Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Lightning The Log
Barbarians Lightning The Log
Lightning Barbarians The Log
Barbarians Cannon
Fire Spirit Archers Ice Wizard
Archers Barbarians Lightning Ice Wizard
Barbarians
Lightning Barbarians The Log
Cannon Barbarians
Barbarians
Lightning Barbarians The Log
Barbarians Lightning Cannon
Archers Cannon Barbarians
Barbarians Archers Lightning The Log
Archers Cannon Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Ice Wizard
Lightning The Log
Lightning Barbarians The Log
Fire Spirit The Log
Fire Spirit Ice Wizard
Fire Spirit Archers The Log
The Log Fire Spirit Lightning Ice Wizard
The Log Lightning
Lightning Fire Spirit
Lightning The Log
Lightning Fire Spirit Archers
Lightning Fire Spirit The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Lightning
Lightning Fire Spirit Archers The Log
Lightning Fire Spirit The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
The Log Fire Spirit Ice Wizard
The Log Lightning Ice Wizard
Lightning The Log
Lightning The Log
Lightning Fire Spirit Archers Ice Wizard
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Fire Spirit Archers Barbarians
Lightning Fire Spirit Archers Ice Wizard
The Log
Lightning
The Log Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log

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