My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Prince Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Inferno Dragon
Giant Snowball
Barbarians Three Musketeers Witch Inferno Dragon Lumberjack
Zap
Three Musketeers Witch Prince Inferno Dragon
Barbarian Barrel
Barbarians Three Musketeers Witch Executioner Lumberjack
The Log
Barbarians Three Musketeers Witch Prince Lumberjack
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Three Musketeers Witch Prince Executioner Inferno Dragon Lumberjack
Fireball
Barbarians Three Musketeers Witch Executioner Inferno Dragon Lumberjack
Poison
Barbarians Three Musketeers Witch Executioner
Lightning
Three Musketeers Witch Prince Executioner Inferno Dragon Lumberjack
Rocket
Barbarians Three Musketeers Witch Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Inferno Dragon Lumberjack Barbarians Witch Prince Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Inferno Dragon Lumberjack Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lumberjack
Barbarians
Three Musketeers
Witch
Prince Lumberjack
Prince
Arrows Witch Lumberjack
Executioner
Inferno Dragon
Lumberjack
Arrows Witch Prince

Defense Synergies 0 7

Arrows
Barbarians Prince Lumberjack
Barbarians
Arrows
Three Musketeers
Witch
Prince Lumberjack
Prince
Arrows Witch Executioner
Executioner
Prince Lumberjack
Inferno Dragon
Lumberjack
Arrows Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Barbarians Inferno Dragon Lumberjack Three Musketeers Witch Prince Executioner
Barbarians Three Musketeers Witch Prince Lumberjack Executioner Inferno Dragon
Barbarians Three Musketeers Witch Prince Inferno Dragon Lumberjack
Arrows Barbarians Prince Lumberjack
Arrows Executioner Lumberjack
Three Musketeers Inferno Dragon Arrows Witch Executioner
Arrows Barbarians
Barbarians Three Musketeers Witch Inferno Dragon Prince Lumberjack
Barbarians Prince Lumberjack
Barbarians Witch Executioner Arrows Lumberjack
Arrows Three Musketeers Executioner Inferno Dragon Witch
Barbarians Prince Lumberjack Three Musketeers Witch
Three Musketeers Executioner Arrows Barbarians Witch Prince Lumberjack
Barbarians Inferno Dragon Three Musketeers Prince Lumberjack
Barbarians Three Musketeers Prince Inferno Dragon Lumberjack
Barbarians Three Musketeers Arrows Witch Prince Executioner Lumberjack
Arrows Barbarians Three Musketeers Witch Prince Executioner Lumberjack
Arrows Witch Executioner Barbarians Inferno Dragon Lumberjack
Barbarians Three Musketeers Prince Inferno Dragon Lumberjack
Arrows Barbarians Witch Prince Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Witch Prince
Arrows Prince Executioner Inferno Dragon Lumberjack
Barbarians Lumberjack Witch Prince
Prince Lumberjack Barbarians
Barbarians Three Musketeers Witch Prince Executioner Inferno Dragon Lumberjack
Arrows Executioner Three Musketeers Witch
Prince Barbarians Witch Lumberjack
Barbarians Prince Inferno Dragon Lumberjack
Barbarians Witch Prince Inferno Dragon
Witch Barbarians Three Musketeers Inferno Dragon
Inferno Dragon Barbarians Witch Prince Lumberjack
Arrows Barbarians Prince
Barbarians Prince Three Musketeers Witch Executioner Lumberjack
Barbarians Three Musketeers Witch Executioner
Barbarians Witch Three Musketeers Prince Executioner Inferno Dragon Lumberjack
Arrows Executioner Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows Barbarians Prince
Executioner Arrows
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Three Musketeers Prince Lumberjack
Arrows Prince
Arrows Executioner
Three Musketeers Executioner
Arrows
Arrows Prince
Arrows Three Musketeers Witch Executioner
Arrows Three Musketeers Executioner
Arrows Three Musketeers
Arrows Three Musketeers Prince Executioner
Arrows Witch
Prince
Arrows
Prince
Arrows Barbarians
Arrows Witch Executioner
Witch Inferno Dragon
Arrows Witch Executioner
Arrows Witch Prince
Arrows
Arrows Witch Executioner
Witch
Arrows
Arrows
Prince
Arrows
Barbarians Witch Prince
Arrows Three Musketeers Witch Executioner
Arrows
Three Musketeers Prince Executioner Lumberjack
Arrows Executioner
Arrows
Three Musketeers Prince Executioner
Witch
Witch Executioner
Witch Prince Executioner

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