My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Giant Three Musketeers Graveyard
Giant Snowball
Skeletons Goblin Gang Three Musketeers Graveyard
Zap
Skeletons Goblin Gang Inferno Tower Three Musketeers Graveyard
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Three Musketeers Graveyard
The Log
Skeletons Goblin Gang Three Musketeers Graveyard
Earthquake
Skeletons Goblin Gang Inferno Tower Graveyard
Arrows
Skeletons Goblin Gang Graveyard
Royal Delivery
Skeletons Goblin Gang Three Musketeers Graveyard
Fireball
Goblin Gang Inferno Tower Three Musketeers
Poison
Goblin Gang Inferno Tower Three Musketeers Graveyard
Lightning
Inferno Tower Three Musketeers
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Giant Inferno Tower Graveyard Rocket Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeletons Goblin Gang Giant Inferno Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Giant Three Musketeers
Giant
Lightning Graveyard Goblin Gang Rocket Three Musketeers
Inferno Tower
Rocket
Giant
Three Musketeers
Goblin Gang Giant Graveyard
Lightning
Giant
Graveyard
Giant Three Musketeers

Defense Synergies 1 1

Skeletons
Inferno Tower
Goblin Gang
Inferno Tower
Giant
Inferno Tower
Goblin Gang Skeletons
Rocket
Three Musketeers
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Inferno Tower
Inferno Tower Skeletons Goblin Gang Three Musketeers
Goblin Gang Inferno Tower Rocket Three Musketeers Skeletons Lightning
Inferno Tower Three Musketeers Skeletons Goblin Gang
Lightning Rocket
Goblin Gang Skeletons
Inferno Tower Rocket Three Musketeers Lightning Goblin Gang
Rocket Lightning Inferno Tower
Inferno Tower Three Musketeers Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower
Goblin Gang Skeletons
Inferno Tower Three Musketeers Goblin Gang
Inferno Tower Skeletons Goblin Gang Rocket Three Musketeers Lightning
Rocket Three Musketeers Goblin Gang
Inferno Tower Goblin Gang Three Musketeers
Inferno Tower Rocket Goblin Gang Three Musketeers Lightning
Three Musketeers Skeletons Goblin Gang Inferno Tower
Goblin Gang Three Musketeers
Inferno Tower Three Musketeers
Goblin Gang

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower
Goblin Gang Rocket Lightning
Goblin Gang Skeletons Inferno Tower Rocket Lightning
Goblin Gang Rocket Lightning Inferno Tower
Inferno Tower Skeletons Goblin Gang Three Musketeers
Rocket Skeletons Goblin Gang Three Musketeers
Goblin Gang Rocket Skeletons Inferno Tower Lightning
Inferno Tower
Rocket Lightning Skeletons Inferno Tower
Inferno Tower Skeletons Goblin Gang Three Musketeers
Inferno Tower
Rocket Lightning
Rocket Lightning Skeletons Goblin Gang Inferno Tower Three Musketeers
Three Musketeers
Goblin Gang Inferno Tower Skeletons Rocket Three Musketeers Lightning
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning
Lightning Rocket
Rocket
Rocket
Lightning
Lightning
Rocket Lightning Goblin Gang Three Musketeers
Rocket Lightning
Lightning Rocket
Rocket Lightning Three Musketeers
Lightning Rocket
Lightning
Rocket Lightning Three Musketeers
Lightning Rocket Three Musketeers
Lightning Rocket Three Musketeers
Rocket Lightning
Rocket Lightning Three Musketeers
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Lightning
Lightning
Rocket Lightning
Lightning
Rocket Lightning
Lightning
Lightning Rocket
Rocket Lightning
Rocket Lightning
Lightning Goblin Gang Rocket
Rocket Lightning Three Musketeers
Lightning Goblin Gang Rocket Three Musketeers
Lightning
Rocket Lightning
Three Musketeers
Goblin Gang Rocket Lightning
Rocket Lightning
Lightning Rocket

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