My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Guards
Giant Snowball
Three Musketeers Guards Lumberjack
Zap
Three Musketeers Guards
Barbarian Barrel
Elite Barbarians Bomb Tower Three Musketeers Guards Lumberjack
The Log
Elite Barbarians Three Musketeers Guards Lumberjack
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Three Musketeers Guards Lumberjack
Fireball
Elite Barbarians Bomb Tower Three Musketeers Lumberjack
Poison
Bomb Tower Three Musketeers Guards
Lightning
Elite Barbarians Bomb Tower Three Musketeers Lumberjack
Rocket
Elite Barbarians Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Bomb Tower Lumberjack Giant Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Guards Bomb Tower Lumberjack

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Three Musketeers Lumberjack
Bomb Tower
Giant
Rocket Three Musketeers Guards Lumberjack
Rocket
Giant Mirror
Three Musketeers
Elite Barbarians Giant Mirror Guards
Mirror
Rocket Three Musketeers Lumberjack
Guards
Giant Three Musketeers Lumberjack
Lumberjack
Elite Barbarians Giant Mirror Guards

Defense Synergies 0 3

Elite Barbarians
Bomb Tower
Mirror
Giant
Rocket
Three Musketeers
Mirror
Bomb Tower Lumberjack
Guards
Lumberjack
Lumberjack
Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Bomb Tower Lumberjack Three Musketeers
Bomb Tower Rocket Three Musketeers Lumberjack Elite Barbarians
Elite Barbarians Bomb Tower Three Musketeers Lumberjack Guards
Elite Barbarians Bomb Tower Rocket Lumberjack
Bomb Tower Guards Lumberjack
Rocket Three Musketeers Bomb Tower
Rocket Bomb Tower
Three Musketeers Elite Barbarians Bomb Tower Lumberjack
Elite Barbarians Guards Lumberjack
Guards Bomb Tower Lumberjack
Three Musketeers
Bomb Tower Lumberjack Elite Barbarians Rocket Three Musketeers Guards
Bomb Tower Rocket Three Musketeers Guards Lumberjack
Elite Barbarians Bomb Tower Three Musketeers Lumberjack
Bomb Tower Rocket Elite Barbarians Three Musketeers Lumberjack
Bomb Tower Three Musketeers Elite Barbarians Lumberjack
Bomb Tower Elite Barbarians Three Musketeers Guards Lumberjack
Bomb Tower Guards Lumberjack
Elite Barbarians Bomb Tower Three Musketeers Lumberjack
Elite Barbarians Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians
Elite Barbarians Bomb Tower Rocket Lumberjack
Guards Lumberjack Elite Barbarians Bomb Tower Rocket
Rocket Guards Lumberjack Elite Barbarians
Elite Barbarians Three Musketeers Guards Lumberjack
Rocket Bomb Tower Three Musketeers
Rocket Guards Elite Barbarians Bomb Tower Lumberjack
Elite Barbarians Bomb Tower Lumberjack
Rocket Elite Barbarians Bomb Tower
Three Musketeers Guards
Elite Barbarians Bomb Tower Guards Lumberjack
Rocket Elite Barbarians Guards
Elite Barbarians Rocket Bomb Tower Three Musketeers Guards Lumberjack
Bomb Tower Three Musketeers
Elite Barbarians Guards Bomb Tower Rocket Three Musketeers Lumberjack
Elite Barbarians Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Rocket Guards
Rocket
Rocket
Rocket Elite Barbarians Three Musketeers Guards Lumberjack
Rocket
Rocket
Rocket Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Elite Barbarians
Rocket Guards
Elite Barbarians
Rocket
Rocket
Rocket
Rocket Guards
Rocket Three Musketeers
Rocket Three Musketeers Lumberjack
Rocket
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Guards
Rocket
Rocket

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